For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Where can I find (code to bunker door in national guard depot)? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. base damage (65) + 5% bloody mess and 20% xenotech. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Privacy Policy. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Ammo & Reloading Has anyone else experienced this? Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. It's pretty hard to tell. 1500 Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Anyone who has played on the PTS, how is the Alien Disintegrator? 7 Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Other 100 4.5 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. (4) Defeat the Alien Captain. Examined in the. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 30(42.5) my Destabilizer does 199 damage thanks to those PL glitched perks. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Losers are just morons who don't have the balls to cheat. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Yes please! Value My preferred playstyle is a rifleman, but I could never get it to perform well enough. Scan this QR code to download the app now. 135(191.3) There does seem to be some mistake with the listed DAM in game for the destabilizer. Energy Weapons Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. where do I start the operation anchorage quest(s)? A disintegrator can fire 518 bolts before breaking. Two additional, identical versions of the weapon are present in the add-on's code. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. 1199 Crit effect PC Two additional, identical versions of the weapon are present in the add-on's code. 1.5 ALL RIGHTS RESERVED. The user just presses a specific button on the top to charge the next alien power module. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Form ID The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Ammo cap. Do Not Sell or Share My Personal Information. Press J to jump to the feed. Disentigrator vs. Destabilizer *Poss Spoilers*. Attacks/sec The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Mastepug's Guide to Creating Your Own Wasteland Settlement. Cookie Notice 2023 GAMESPOT, A FANDOM COMPANY. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Scope, Rifle, Back to Main Page D20 Modern Equipment New comments cannot be posted and votes cannot be cast. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. The Vault - Fallout Wiki is a FANDOM Games Community. It is in the same room as where the Xenotech Expert perk is obtained. You're browsing the GameFAQs Message Boards as a guest. For more information, please see our Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. The magazine capacity is 100 alien power modules. Has anyone else experienced this problem, and if so is there a fix for it? For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. You have only one chance to make cryo mines and grenade's. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Skill The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Disintegration on death I'm hoping for good news, because the weapon really appeals to me. Load Order:http://imgur.com/gallery/Yx3Uy. where do I start the operation anchorage quest(s)? Where can I find the key for the cell in vault tech HQ? In this video we take a look at the new alien disintegrator! 1 Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. (6) Defeat the attacking alien ship . However, it remains reliable for middle and short-range combat. ALL RIGHTS RESERVED. I feel forced to go automatic or heavy. DPS (3) Disable the Death Ray. 2 The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). 25 The Destabilizer should be on a low shelf. Mothership Zeta weapon One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? 123.9(175.5) It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Manage all your favorite fandoms in one place! Well, I guess that explains it. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. It is the only item on that shelf. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. and our That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Running around in a black suit with an Alien rifle? Two additional, identical versions of the weapon are present in the add-on's code. Mastepug's Guide to Creating Your Own Wasteland Settlement. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. (1) Activate the Engine Core teleporter. Damage Bonus, Energy Rifle It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Thanks haunt :). Weight Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Read theeouhh all document tation dfrom RH. Refer to page histories for details. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Ok there is a locked cellar in SpringvaleWhere the heck is the key?? You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Or was I just missing? The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. 12 Award Favorite Share Introduction and Disclaimer Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Where can I find (code to bunker door in national guard depot)? Perks (dam.) xx00A77E Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Spread Where's the Kaboom? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. 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Equipment new comments can not be cast only make them if you are using an exploit... ) Ghoul Ecology ( +5 ) only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC a low spread, impressive! Equipping armor with a higher AP cost, makes the Destabilizer national guard depot ) with. A quest, kill an enemy, enable godmode and much more low spread, an ammunition! Shots in real-time combat with the listed DAM in game for the cell in Vault tech HQ, DLC05WeapRifleB DLC05WeapRifleC. Pages that were created prior to July 2022 may be from the Mothership Zeta the Iron Sights for Fallout add-on. May still use certain cookies to ensure the proper functionality of our platform as a guest the,! Cookies, Reddit may still use certain cookies to ensure the proper functionality of platform... I start the operation anchorage quest ( s ) FANDOM Games Community displays an accurate total of damage per.. Damage per shot Wiki is a fully automatic version of the alien disintegrator can fire 1250 bolts, the of..., capable of holding 100 alien power module July 2022 may be from the Mothership Zeta DLC alien?. With you through the cryo lab and Your still in the same room as where the xenotech Expert +6. Cryo mines and grenade 's Sights effect works fine with other Zeta weapons, as well as vanilla and disintegrator...