. Did this just this week in fact. When killed, he only uncommonly has any of his drops but youll need to kill his two bodyguards to loot. owlbear fleshrender/?? The Vah Shir have emerged as the most vital and culturally active race on the moon. quest or what? Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. You are probably here because you want access to one of the war drops like the Eye of the Owlbear Mother. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. These summon, backstab, and use Strong Poison on you. When the wolves come to take over, kill the owlbear named (at the chief hut) and the defenders that spawn. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win. As well as the common mobs, a named hopper, Dirtchomp, and a named beetle, Gorehorn, can spawn. Drops are best from the named mob of each group in their home camp, from which ever occupies the north caves, and from the final named mobs that spawns in the outpost. Example yesterday I was trying to complete my post sonic wolf bane quest. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. If left to their own, they can easily kill a level 49 pet, although they are easy solo kills at that level. IF YOU START THE WAR YOU BETTER FINISH IT!!!!!!!!! I used to run the war for drops for alts, and I did this with a mid-40s up to 52 necro. "Hollowshade Moor was created for NoS, but they had no time to actually fill it with content so it was scrapped for NoS Launch at least" This is awesome. Whats true is true I didnt make it this way verant did, you asked a question and I answered. I am a Vah Shir Bard.. trying in vein to complete my Sonic wolf bane quest. It'e easy to single owlbears, because they stand well apart, but they run fast! When everything is reset you have grimlings in the south camp, sonic wolves in the east camp, and owlbears in the NW camp. Each trying to retain control over the land. while helping my Bro i picked up an "owlbear guardian tallon"! hes about lvl 13 or something? There used to be a sticky in this forum or the quest forum about the War and how to manipulate it. 1. Drops are best from the named mob of each group in their home camp, from which ever occupies the north caves, and from the final named mobs that spawns in the outpost. Curfang The Moor Before I knew that, I would go around and kill whatever I could find. These random, automated attacks will stop after . It is possible to hunt solo or in groups here equally well. PoP: Sol Ro's Tower - really huge and epic. I highly recommend it!!! Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. The war seems to be working now. In the north, you should be able to walk between many of the mobs without aggroing, although the entries to the two caves with nameds at the back have two guards that are likely to aggro, and the nameds are close to other mobs, and adds are likely, depending on your level. To all the newbs on legends in hollowshade that claim to control the war and event start it LOL, you can all kiss my ***** everyone knows you cannot "start" the war, it starts automatically and also starts/ends when you kill the named inside the taken over sharval camp. I learned earlier that they attack clockwise so I take out the owlbear leader and defenders, and the wolves take control. IF they do Hollowshade moor 2.5. Who won, the wolfs, grimlings, or the bears, OR is the war still ongoing? It's a long run. If this is your first visit, be sure to This cycle can be over in 25 minutes; at times, it has taken close to 90 minutes if the luck of the random number generator was against me. The entire region is under constant battle between the owlbears from the northwest, . Further details on the Hollowshade Moor drops needed. Im not basing this on fact. Was really challenging to play there. explorers in their territory. I have spent months in this zone I think I have an idea on how it works. Its been the owlbears last 5 days and unable to spawn grimlings or wolves. It is well worth investigating some of the rewards are quite nice, in particular the eye of the owlbear mother. Wait 12 minutes and repeat this step (Owlbears to attack or Sonic wolves will attack). Wiknak Grimglom (not seen personally) As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders. I would recommend this quest highly if you have the time and are aroung level 40. :), To restart the war kill the main guys in the little fort near shar vahl. Hollowshade War 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons 3 Sonic Wolf cave where Ghowlik appears 4 Grimling Camps 5 Grimling Main Camp with Grimling Chieftain Overview While working on drops for the Vah Shir weapon quest for a warrior I saw something odd in the chat box. If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. Basically, you have three camps whenever the zone is reset. So there was one glitch, so what? For the next . Hollowshade War by paul on Jun.02, 2003, under Quests Hollowshade Moor is one of the most entertaining zones in the game - provided you aren't attempting to gain experience there. I have also found, that if a faction loses their own base camp, but is in another area, and takes over whole zone in the end, but takes their home camp back last, then the final named will pop. 4 Timing is variable, but it's usually 4-8 minutes for the Owlbears to achieve victory. The Owlbears had their cave in the NW of the zone. After the patch I too was charged with excitement. If I don't know I say so. With the right planning and dedication, anyone can have a successful garden this summer. I've been having a lot of fun with this war - at first I thought the only point was to kill the end mob that spawned after it's race took over the zone. Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. Nice post there very insightfull. Most creatures will group up and have very I came through this zone a couple week back with a 24 paladin and it was nice and easy to solo, you ran past the sonic wolves and to the river area and there were some occasional patrolling owlbears, you'd root one and solo, knock it out, enough said. To those who are "able to control" my hats off to you, you are the lucky ones. The hardest is the grimling Prince, who is extremely magic resistant. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. She is immune to changes in run speed. The commonest drop is the owlbear bone club, but both the +5 cha cap and the polished owlbear beak piercer is common. Okhere is my two cp. The two reasons I used to curse this zone were: all the mobs are undercons, with a distinct lack of experience modifier; and the war script was badly broken, with no way to reset the zone to any reasonable status. South of the lake on the west side, below the entrance to Paludal Caverns, is another area with a slightly higher density of hoppers and beetles good to hunt in if you need their drops. Showing 25 out of 120. I should point out that the owlbear smithing drops are also available in Paludal (but in a very small quantity); I am not sure about the wolf ones. This is where the frustration sets in, instead of heading from north to south they decide to go from west to the east wall back west then head south. are unaffected by camouflage or invisibility, and can pick out even hidden By waiting for the right group to set out and helping them to win, you can arrange for any combination of two groups in the three camps. The east cave is by far the toughest to deal with. All of these four points can be occupied at various times and different combinations by the three factions (owlbears, sonic wolves and grimlings). Here it is from my log file. Next, you will have 18 minutes from the chieftains death, 12 minutes from the owlbears taking over the village, to get to the wolf cave in the east. It's really tough, but I think it's worth it. If nothing else, give warnings to the zone that once race is about to switch or the friendly merchant camp is about to get ugly Addendum to the above rant. You can just wait and a zone message will pop up telling you that one group is attacking another. I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. so the war might fubar againI hope not. I did a search on Hollowshade for that forum, and it brought it up. The Owlbear general will spawn in #2 as the Vah Shir run away. Just as a warning to the high level folks who are enjoying the war. lower level characters are in there doing their newbie quest stuff, and when the kitty camp gets over run, we usually die. Once I figured out about the war, and by talking to whomever was running it, it wasn't so bad, (Quick, run for cover, war is procking, heads up, etc.) The boss wolf, Gnarlik, is a reasonably easy kill. Across the south end of the zone is a lake with turtles and fish, also with quest drops, and various ground spawns on the island for these quests. Each camp has one static point at which a named mob can spawn; the north cave has two of these (one in each of the two end caverns). These summon, backstab, and use Strong Poison on you. The sonic wolves had the islands to the south. It is absolutely amazing how many rewards this quest gives. Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. -_- Man, what a kick. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. Below is a guide that I wrote some years ago, and submitted to EQTraders, which they used. He summons, and casts a form of snare (called Quicksand). I get the owlbears to take over most everything then I go and kill the grimling leader at one of the caves and the stupid grimlings go and start an invasion and win which doesn't make any sense at all since they should be the ones being taken over, not the owlbears! The Vah Shir have emerged as the most vital and culturally active race on the moon. the substance, dung, feathers and even perfect pelt have ALL dropped off YELLOWEYES. I have a website that explains it all. ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. Trust: Overhead Removed out of era tradeskill items from new zones - real-time issue Hollowshade Moor Fixed the Hollowshade War - (forum post) Toxxulia Forest Fixed Luggald Rumors Quest for good/evil - (Issue #1303) Regent: Merchants High Quality Ore prices set to era correct - (forum. The owlbears in the north; the sonic wolves in the east; and the grimlings in the south. As it now is, it serves several purposes: as an experience and quest zone for young Vah Shir (14-30); a source for high level smithing components; probably the most exciting mid-level raid zone; and a zone for 49+ people to solo farm interesting drops (many of which are no drop). The best way is to invis past all the other mobs first. And btw drop rate on the substances from sonicwolves was terrible too got 1!!!! I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. Hollowshade Moor is a hotly contested wetland just south of the Grimling Forest. 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