A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. Power Type A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 8). While more in-depth information could be found in Volo's Guide to Monsters, a minor summary of Illithids is summed up within this supplement. A creature that touches the Uchuulon or hits it with a melee attack within 5 feet of it must succeed on a DC 13 Constitution saving throw or become paralyzed for one minute. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. If youre still looking for inspiration and dont yet have the new books from Wizards of the Coast, consider trying to find a copy of Icewind Dale Rime of the Frostmaiden. An Urophion is the result of implanting a tadpole into a Roper. Since their psychic blades are stated to be a manifestation of psionic energy rather than a magical effect, they should be completely fine. Ambusher. Mind Blast (Recharge 5-6). Titans The Tzakandi has advantage on attack rolls against any creature grappled by it. Well, according to Mordenkainen, who, apparently, in WotC canon is an unreliable narrator, astral dreadnoughts were formed long ago by Tharizdun, the chained god. Then what? Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. As for Psychic Protection, this really feels like a death throw. The shell is harvested from some unknown animal before being used to make the ship; the organic components come from the process of shipbuilding and modifications made by the Mind Flayers to adapt the ship to their unique physiology. 180' Multiattack. From this position, the crew of the Nautiloid will be able to chart direction and spot incoming threats, either through tools or with their own eyes. WebNautiloid Built By Mind flayers Used Primarily By Mind flayers Cost 38,500 gp Tonnage 35 tons Hull Points 35 Crew (Min/Max) 10/35 (total weapon crew: 12) Man-Days of Fresh Air 4,200 Maneuver Class D Landing - Land No Landing - Water Yes Armour Rating 4 Saves As Thick wood Power Type Series helm or Pool helm Ship's Rating 2-5 (series) or 5 (pool) The Urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. Armour Rating A 150-foot cone of antimagic originates from the eye of the dreadnought, and at the beginning of each of its turns, it decides which way the cone is facing. You could also do both. WebThe squidling art makes it look too cutesy and the laser pistol is just too much. Here one should probably take inspiration from naval battles or naval pursuits should our heroes be less well equipped than a Nautiloid. (Requirement: Illithid Race, spellcasting ability). A Squidling occurs when the Ceremorposis process fails. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. You can grapple creatures and hold small trinkets with your tentacles. Sever Silver Cord. Telepathy. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. After all, this is D&D. Thats fairly straightforward. In either case, roll a d20. One method was to quite literally destroy the host's head, and cast resurrection or true resurrection on the host. An Illithid spends their first ten years as a tadpole in an Illithid colony. It is possible that the remnants of the Mind Flayers' astral colonies still exist, but whatever power they once held has faded away since then. The Command Deck contains the "captain's quarters" in the simplest of terms, along with the Helm. These gargantuan titans are some 20-35 feet tall with great serpentine bodies ending in a head not unlike that of a grotesquely deformed beholder. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. The dreadnought doesnt require air, food, drink, or sleep. Hit: 16 (3d10) piercing damage. Legendary Resistance (3/Day). Today, were going to be talking about one such creature, the Astral Dreadnought. WebA nautiloid looks like an enormous conch shell fitted with an exterior deck and a large mass of rubbery tentacles. Sense Magic. These ships are clumsy, but deadly, and should be avoided where possible. The dreadnought doesnt require air, food, drink, or sleep. Mind Blast. All the sourcebooks in the world dont really matter, theyre just inspiration for you and your friends to interpret and riff off of in an exciting storytelling experience. Nautiloid traders will attempt to avoid a fight where possible. Essentially, if youre within the area of the cone, youre almost guaranteed to be dealing resisted damage. Should the DM wish, a Brainstealer Dragon may have the following traits that they may share with Elder Brains, along with its Legendary Traits (for descriptions, see Volo's Guide to Monsters, p.173); Creature Sense, Innate Spellcasting (Psionics), Telepathic Hub, Psychic Link, Sense Thoughts. Illithids are odd, cephalopod-like humanoids, well known in the Forgotten Realms for their psionic ability and diet for brains. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. However you decide to use Nautiloids, as long as you take advantage of the weirdness of a massive flying nautilus shell, youll be able to create a memorable and fun story. If the dreadnought reduces a target to 0 hit points with its bite (and the creature is Huge or Smaller), the creature is swallowed and teleported to a demiplanar cell that essentially functions as the dreadnoughts stomach. So, what spawns such a voracious appetite? If a creature is reduced to 0 hit points in this way, you can use an action to consume their brain. Unlike other humanoid races, they do not reproduce via birth, and have no defined genders. Mindflayer Nautiloid | New Ship for Fifth Edition, on Mindflayer Nautiloid | New Ship for Fifth Edition. Nautiloid Gargantuan vehicle (90 ft. by 30 ft.) Creature Capacity 35 crew, 20 passengers The following traits are added to the statblock, and replace certain attributes a creature may have; Some Ceremorphs are considered "True Illithids" in the fact that they inherit all the standard traits of an Illithid. The eldritch and ethereal blend of deep space and deep ocean, tentacles in dark protruding from a great curled shell, piloted by creatures just as alien as their ship. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (cant hit targets within 60 ft. of it), one target. For comparison, modern-day ships can have tonnages of hundreds of thousands of tons. The dreadnought cant be harmed from within the demiplane. Not every creature you come across in a game of D&D is going to be derived from classical fantasy. The process is successful if you roll three successes, and fails if you roll three fails. Multiattack. You can communicate telepathically to any creature that understands any language within 120 feet, that you are aware of. Webnautiloid: [noun] any of a subclass (Nautiloidea) of cephalopods bearing an external straight, curved, or spiral shell that were abundant chiefly in the Paleozoic but are represented in the recent fauna only by the nautiluses. | Warrior, Rogue, Mage SRD Yup! Its also typical to have at least one open combat deck armed with ballistae and catapults for when ship-to-ship combat is needed. [2], In the winter of 1489DR,[8] the research nautiloid Id Ascendant crashed in southern Icewind Dale near the Spine of the World. Fire Ballistas. WebNautiloid Basic Information Type Spelljammer Built by Mind flayers Used by Mind flayers Value 35,000 gp Configuration Tonnage 35 tons Crew 10/35 Armament 3 ballistae 1 catapult 1 jettison Piercing ram Cargo tonnage 17 tons Keel length 180 ft 17 tons If you wish to include Nautiloids, they follow similar to rules to Ghost of Saltmarsh's Ships or Baldur's Gate: Descent into Avernus' Infernal War Machines. RELATED: 10 Best Feats For Warlocks In D&D 5e, Ranked. Webnautiloid: [noun] any of a subclass (Nautiloidea) of cephalopods bearing an external straight, curved, or spiral shell that were abundant chiefly in the Paleozoic but are represented in the recent fauna only by the nautiluses. Cruisers Heavy ships, measuring between 31 and 75 tons, often built for superior firepower and durability. That is a very substantial ability since it will render not only spells but magical weapons as well completely inert. The Nautiloid is the standard ship of the line of the various illithid nations and reflects the nature of the race. | d20HeroSRD They lose all their previous sense of self and gain the mind of a typical Illithid. Each creature in that area must make a DC 17 Wisdom saving throw, taking 56 (16d6) psychic damage on a failed save, or half as much damage on a successful one. Tonnage Hit: 7 (1d10 + 2) psychic damage. You gain disadvantage to your death saving throws. Among the larger spelljamming These ships are intensely powerful magical constructions, but they do have a limited amount of air, food, and water. The dreadnought makes one Bite attack and two Claw attacks. 5th Edition only grazes the surface of Illithid creatures and lore, and this Supplement aims to expand upon what 5th Edition gives us, while also granting new rules for player and GM use. There are only a few limitations on what cannot become a Ceremorph, or what would have a harder time to become one within the base lore of Dungeons and Dragons, but one may create their own reasoning for their existence, their purpose, and their strengths. They now dwell within the Underdark, preying upon the various races kept within - usually the Drow. WebThe squidling art makes it look too cutesy and the laser pistol is just too much. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) psychic damage. A massive ship of alien design has been sighted, its occupants are powerful foes that threaten civilisation itself. Magic Resistance. Of course, 5e literature also tells us that these creatures have been around since before the multiverse existed. Each creature within 5 feet of that point must make a successful DC 12 Dexterity saving throw or take 10 (3d6) fire damage. The Mozgriken has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. I guess that means we have two options, and you can decide what you want to believe. To be frank, with a gun crew of 14 out of a maximum crew of 20, it's a good thing you don't need a deck crew in D&D5; you apparently can't afford to carry them. The Bombard has two ballistae, but the reason it's so feared is the massive cannon that resides in the figurehead. This way, you can continue to deal uninhibited damage. What's special about the Bombard is its offensive capabilities. 10/35 (total weapon crew: 12) The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any equipment it is wearing or carrying isn't transformed. At DC 25, the Illithid can probe the mind for one specific memory, such as a location, password, information on an individual, etc. Use the above Mind Flayer Template with the following changes; 1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis, Medium aberration (shapechanger), unaligned. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the dreadnoughts corpse. Ages ago, when the mind flayers could fly through the worlds of the Material Plane without resistance, they used the nautiloids tentacles to scour the surface for interesting creatures to take back home for study or a feasting. Rest assured, these creatures wont accept answered riddles as payment for safe passage through their domain either. Ages ago, when the mind flayers could fly through the worlds of the Material Plane without resistance, they used the nautiloids tentacles to scour the surface for interesting creatures to take back home for study or a feasting. If a creature communicates telepathically with the Abolithid, the Abolithid learns the creature's greatest desires if the Abolithid can see the creature. Outside of stabbing it in the eye though, you would typically need a spell, which wont work. It tends to be used as a guardian for colonies, with just enough intelligence to follow the orders of their Illithid masters. Armament WebNautiloid Built By Mind flayers Used Primarily By Mind flayers Cost 38,500 gp Tonnage 35 tons Hull Points 35 Crew (Min/Max) 10/35 (total weapon crew: 12) Man-Days of Fresh Air 4,200 Maneuver Class D Landing - Land No Landing - Water Yes Armour Rating 4 Saves As Thick wood Power Type Series helm or Pool helm Ship's Rating 2-5 (series) or 5 (pool) Spider Climb. At will: detect thoughts, levitate For comparison, modern-day ships can have tonnages of hundreds of thousands of tons. Increase your Intelligence Score by 1. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Use the standard Elder Brain statblock found in Volo's Guide to Monsters. Nautiloids on the ground, so to speak, will serve as quick-moving transport that easily outmaneuvers the players and represents a massive potential gain if they can capture it while functional. Mind flayers That covers your weird movement, gravity and air in space, etc. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Due to your advanced mind, you have several abilities most humanoids don't. The Abolithid makes three tentacle attacks. Every ship needs Cargo, and even Illithids follow this universal rule of nautical travel. While in the initial stages, the victim gains disadvantage on Intelligence Saving Throws, and may have to roll a Wisdom Save in order to recall certain memories. The mind flayer magically emits psychic energy in a 60-foot cone. If they succeed, they gain one inconsequential memory the creature had. Claw. During a period of one week, the humanoid's body begins shaping itself to resemble a typical Illithid. Make sure everyone understands the risks (out of character) of space travel. Its coiled shell provides the comfort of enclosed spaces while protecting the mind flayers from the irritating rays of the sun. At level 1, you can cast the mind sliver cantrip. The Engine deck is where the Nautiloid keeps several battle stations, its engineering as well as access to the Nautiloid's power source or - if present - its Elder Brain. On a failure, the creature is diseased for 1d4 hours. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. While many species and empires have found ways to travel through the heavens, Nautiloids stand out for their deep-sea design with overtones of Lovecraft and the warning they represent: Nautiloids are a kind of spelljammer ship, magical craft created to cross the inter-planetary barrier. If you have a downed Nautiloid that your players have entered, play up the weirdness of an organic spaceship. Use the standard Elder Brain statblock found in Volo's Guide to Monsters. Gargantuan Monstrosity (Titan), unaligned. If you need inspiration or just want some hard-and-fast rules to lean on, there are several excellent pieces of information there about the layout of Nautiloid ships, how much damage the self-destruct does, and what kinds of creatures a downed Nautiloid ship might be hiding. This system of tactile writing (similar to braille) is read by an Illithid's tentacles. Whenever the charmed target takes damage, the target can repeat the saving throw. You might decide to simply make the Nautiloid bigger or add additional features such as smaller fighters or advanced weaponry. 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