Feel free to drop us a message in Discord. While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). Shields last for 5s (15s). When this boat retreats from the battle: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to Burn enemies. At the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by 4.5% (12%). When firing main gun: 15% (30%) chance to inflict double damage. When a patrol fleet (destroyer node) is within 2 squares, Increase map movement range by 1, While equipped as Staff Cat, Increase Aviation for CV, CVL by a moderate amount based on Command stat. Every 20s: 40% (70%) chance for this ship to enter Annihilation Mode, firing a powerful barrage and increasing this ship's RLD by 200% for 10s. This ship starts the battle with 1 Airstrike ready. Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). When this ship or a ship in your Main Fleet takes DMG: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations). There are currently 27 Meowfficers. Increases own damage against Destroyers and Light Cruisers by 15% (35%). B These ships are best for beginners. If equipped with an AP Main Gun, and when said Main Gun shot hits an enemy: 3.5% (8%) chance to increase own damage dealt to said enemy by 5% (15%) for 10s. stat [Operation Siren] Increases this ship's AA and EVA by 10% (20%). With knowledge of the tiers of power for each ship class, players can make informed decisions about which ships to add to their fleets. This barrage inflicts Standard Armor Break to all BBs, BCs, and BBVs hit by it. While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a small amount based on Command stat. Every 20s: executes a Lv.1 (Lv.10) special sword and meteor attack (DMG is based on the skill's level). This ship's damage bonus with manually-aimed salvos becomes 25% (40%). When alive in fleet, reduce damage taken by allied BBs/BCs by 5% (15%). When entering the battle, triggers All Out Assault - I-19 I (II). For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12%). If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. At the start of the battle, if this ship is in the frontmost position of your Vanguard and there are 3 ships afloat in your Vanguard: decreases this ship's DMG taken by 1% (10%) and increases DMG dealt by 1% (10%) for the ship in the center position of your Vanguard. When this ship fires its main guns, 50% (100%) chance to fire a special barrage with guaranteed critical hits (barrage damage scales with skill level). 5s after this boat enters the battle, when she resurfaces, and when she leaves the battle: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) that Burns enemies hit (Burn DMG is based on this boat's TRP stat). Shell type changes to AP at Level 6. A decent CV CVL Staff Cat. Does not stack with other smokescreen skills. (Fires 18 DD HE bullets of 18 base damage each. While this boat is retreating: increases this boat's SPD by 50.0%. When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.1 (Lv.10) (DMG is based on the skill's level). Increases this ship's FP and ACC by 5% (15%). Skills. Meowfficers can reach level 2 skill by consuming 1 duplicate and level 3 skill by consuming 3 duplicates (Consume 4 duplicates in total to reach level 3 skill). At the start of the battle: increases this ship's AA by 5% (15%) and FP by 5% (15%). Can be stacked up to 4 times. When launching an airstrike: fires a wave of light that reduces damage dealt by enemy ships by 1% (5%) for 8s. Decrease the duration of burns inflicted on this ship by 3s. Main gun shots ignore enemy armor type. After combat, increases experience gained by all Cruisers by 5% (15%). These planes cannot be shot down. When this ship equips at least one. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). If you have any questions, you can find us on Azur Lane Homeless Shelter Discord. Every 20s: launches a Lv.1 (Lv.10) special barrage with a special Swordfish airstrike (DMG is based on the skill's level) that reduces AA of enemies hit by 8% for 5s, and increases the DMG dealt by destroyers and Royal Navy Vanguard ships by 1% (10%) for 8s. Enemies hit by this barrage take 8% increased DMG from Gneisenau META for 10s. When Staff Cat increase reload for BB, BC, and BBV ship girls in the assigned fleet. When this ship fires her main guns, 50.0% (100%) chance to fire a special barrage (barrage damage is based on skill level). Increases the torpedo DMG this ship deals by 5% (15%). Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20% chance, increases this ship's EVA by 30% (60%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. Every 8s after launching the fighter, increase own Accuracy by 1% (3%) and damage dealt by 2.5% (7%). bonus Torpedo barrage DMG is based on skill level. Increases this ship's EVA by 5% (15%). Once per battle, if another ship's HP falls below 20% as a result of damage: sacrifices 5% of this ship's HP to restore 1% (10%) HP to that ship; 5s afterward, this ship restores 8% max HP. You can acquire "Cat Boxes" from the Cattery via the "Akashi Express", from which you can get a free Cat Box each day (between daily resets). When any ship in your fleet (other than this one) takes DMG: 30% chance to fire a Lv.1 (Lv.10) special barrage (15s cooldown). Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1% (10%) (does not stack); Launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level). For 10s, increases this ship's Accuracy and Critical Rate by 5% (15%). Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). During own air strike, lowest percent HP vanguard ship will evade all damage for 2s (5s). During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. Enemies hit by this barrage decrease speed by 20.0% (30.0%) for 3s. The game allows players to collect female moe anthropomorphic characters, based on warships from the war's major participants. The first time each battle the max number of stacks is reached: decreases this ship's DMG taken by 4.5% (12%) and improves this ship's "All Out Assault" skill until the battle ends. While this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 4.5% (12%). Moreover, we update the list as soon as new characters are introduced. Increase this ship's built-in secondary gun's critical rate by 20% (50%) and change its ammo type to Special Normal with 100/100/100 modifiers, Shell Range 55, and Speed 200. When this ship takes DMG: 15% chance to increase this ship's FP, EVA, and AA by 1% (5%) until the end of the battle. When this ship attacks an enemy DD, her ACC further increases by 1% (10%). When this ship launches an Airstrike: 15% (25%) chance. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between barrage activations). Increase all damage this ship deals by 3.5% (8%). Enemies hit by the special ammo take 10% increased DMG for 6s. When the battle starts, the higher percentage HP this ship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). Increases this ship's EVA by 5% (20%). Decreases this ship's DMG taken by 5% and, every 25s: heals all DDs in the same fleet for 1% (3%) of their max HP. Increases this boat's DMG against enemy DDs and CLs by 5% (15%). At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest% of HP left and heals her for 1% (3%) HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 5% (15%) and, with a 70% chance every 18s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s, 20% (40%) chance to release a powerful barrage (damage depends on skill level) that has a low chance to slow enemies for 8s. [Operation Siren] When main gun shots hit 13 times: increases own Firepower by 3.5% (8%), effect can stack up to 3 times. Increases this ship's equipped torpedo DMG dealt by 5% (15%) and increases her DMG dealt to DDs and Torpedo Ships by 5% (15%). The barrage inflicts a special burn to all enemies it hits. During battle, increases Evasion Rate by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet. 3s after this barrage was fired, up until 3s after this ship's next Main Gun volley: targets a random META ship in your fleet and increases that ship's DMG dealt by 3.5% (8%); if this ship is your Flagship, any ship in your fleet becomes eligible for this buff. Every 20s, fire a special barrage (damage is based on skill level). Get at least 1 per sub fleet. Decreases this ship's DMG taken from aircraft by 1% (10%). When an enemy is hit by this barrage's blue shells, for 10s: decreases that enemy's EVA by 8% and increases their DMG taken by your Iron Blood ships by 4.5% (12%). When this boat arrives at her attack position: increases TRP and ACC by 4% (10%) for your Sakura Empire SSs and SSVs and increases damage dealt against enemy CAs and CBs by 5% (15%). When this ship fires her Main Guns: 50% chance to restore 4% (10%) max HP to each ship in your Vanguard. The last column lists whether or not a Meowfficer's inherent talent in part might be limited to being in combat with a specific enemy ship type. The reason I didn't go over the regular Blue/R Meowfficers is that they're all outclassed by the Purple/Elite and the Gold/SR Meowfficers in both inherent talents and inherent bonuses provided by their stat lines. New comments cannot be posted and votes cannot be cast. 20s after battle starts, and with a 40% (70%) chance whenever this ship fires its Main Guns: fires a barrage that has a chance to Burn enemies (DMG is based on the skill's level; has 10s cooldown if activated by firing Main Guns). Every 20s: 40% (70%) chance to launch a Lv. During battle, decrease damage received by all Hololive ships by 2.5% (7%). Just getting Meowfficers to level 10~15 is decent. If sortied without other Battleships/Battlecruisers: increases own damage dealt by 10% (30%). Decreases damage taken to self by 20%. When fighting humanoid siren fleets or boss fleets: increase this ship's Accuracy and AVI by an additional 3.0% (5.0%). {\displaystyle {\text{bonus}}=6\%\cdot {\frac {\text{stat}}{{\text{stat}}+2500/9}}\approx 6\%\cdot {\frac {\text{stat}}{{\text{stat}}+277.78}}}. Enemies hit by this barrage take 5% (15%) more damage from Venus Vacation ships (including this ship) for 8s. Every 20s, fires a Lv.1 (Lv.10) special barrage (damage is based on the skill's level). Also, for defeating different kinds of enemies players are required to reroll a variety of characters. While alive in fleet, decreases the Evasion Rate of all enemy Destroyers and Light Cruisers by 10% (20%). When this ship launches an airstrike, apply an HP barrier on each ship in your vanguard. At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15% (30%) chance to proc again every 15s after. Increases damage dealt to Heavy Cruisers by 5% (15%). Archived post. (This skill has a 20s cooldown when activated and starts on cooldown.). Every 15s: fires two Lv.1 (Lv.10) precise shots, inflicting a special Armor Break status on enemies hit for 10s (DMG is based on this skill's level); When an enemy enters the defensive range, triggers a Lv.1 (Lv.10) barrage with a 5s cooldown (DMG is based on this skill's level). Increases this ship's AVI and ACC by 5% (15%). Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). While alive in fleet, increases Speed of all ships in Escort Fleet by 3, and reduces damage taken from ramming by 15% (25%). Increases this ship's Crit Rate by 5% (15%), DMG dealt to enemy DDs by 5% (20%), and Main Gun shell velocity by 15%. When Command Cat increase the FP and TRP of all CL, CA, and CB ship girls in the assigned fleet. Key Features. Changes this ship's position (forward 15 units) and decreases its DMG taken by 5% (20%). U-410. Increases damage dealt to Destroyers, Light Cruisers, and Aircraft Carriers by 1% (10%). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). If equipped with the. When Staff Cat increase accuracy for CV and CVL ship girls in assigned fleet. Leveling your cats boosts their stats. Increase this ship's FP and RLD by 5.0% (15.0%). For performing well in PvP battles, warships must be placed in front and back row according to their classes. Every 10s: fires a special barrage (DMG is based on the skill's level) and becomes Shrouded for 5s (while Shrouded, this ship takes 1% (10%) less DMG; upon becoming Shrouded for the 3rd time, she also restores 4% (10%) of her max HP). Decreases the loading time of this ship's Main Guns by 20% (40%). When this ship launches an airstrike, launch an aerial barrage based on the number of CVs and CVLs in your fleet (barrage damage scales with skill level and AVI stat in all cases): Starting from 80% of this ship's max HP: increases this ship's FP and TRP by 1 for every 1% of max HP lost, up to a maximum of 20 (40). There are 2 ways for your cat to influence the fleet it is assigned to, Inherent Bonuses and Talents. Decrease incoming damage on self from planes and High Explosive shells by 5% (20%). Increases Main Gun critical rate by 15% (30%), but increases its Spread Range by 1. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: deploys a barrier (lasts 20s; can negate DMG equal to up to 1% (5%) of the recipient's max HP) around your Royal Navy DD(s); if the barrier is destroyed or expires, decreases the barrier recipient's DMG taken by 1% (10%) for 20s. 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