Dismiss . MechSpecs is a community for every level of MechWarrior Online fan. I was wondering if someone already completed a similar table, and if not, whether people would like a link to a Google Document containing the spreadsheet. Quirks provide small buffs and tend to be different on every variant. The Nova has always been a decent mech and so has not received many quirks that augment what it is already good it - red laser spam. paypal. The Quirks systems was implemented to both increase variety and to improve competitive balance between different 'Mechs and variants. Seems to tank things it shouldn't be able to tank like PPC hits, Massive LRM swarms in the open, machine-gun fire etc. Quirks stack, so if a 'Mech has a +10% quirk for Lasers and additionally +10% quirk for Medium Lasers, they are added together for a +20% quirk if Medium Lasers are equiped. Throughout this week we'll be adding builds to our database for each of the mechs that got significant quirk updates this month - the Nova, Linebacker, Black Knight, Battlemaster, and Blood Asp. . You can now see which mech chassis/variant has the HSL quirks you are looking for in MechDB 2.0 ! Still doing ungodly amount of damage, but with more accuracy. You can search for the update HSL quirk list via MechDB: a) Go to the new MechDB 2.0 website: https://mwo.nav-alpha.com/mechs b ) Type in "HSL" on the lower-left hand side search box. All other trade-marks are the property of their respective owners; or as indicated. Do "heat containment" and "cool run" skills in the new ST affect heatsinks? Rifleman. The first section lists all of the available Quirks and their game rules. All rights reserved. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Thread in 'MechWarrior Online' started by Solahma, Apr 14, 2015. Rotary spin-up -- found this RAC2 0.75s and RAC5 1s. Instead of generating a loadout, this MWO Weapon Stats Google Sheets Loadout Match Performance Estimator estimates match performance based upon the individual player's/Mechwarrior's historic performance with each weapon. As in nothing like 'The Awesome has a battlefist that adds 10% extra melee damage for it's weight.' Toggle signature Commander Chaon of the Chaosream Irregulars mercenary company. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. I get that a chassis quirk might mean -5% heat but then if I'm using lasers that I've Pilot Tree'd to be reduced further and I've unlocked some extra torso twist on top of the chassis quirk (I'm just making these examples up). Expand all Collapse all. Scan this QR code to download the app now. It's a pretty good start. Note: new default settings are based on MWO (projectile velocity, weapon ranges, ballistic damage falloff). Edited by FupDup, 30 May 2015 - 09:04 PM. Then you enter the decimal value of your heat gen quirks as a positive number (i.e. No, no quirks for any of the mechs that we have been able to see. (The new system doesn't require gridding! Spreadsheets are a start. d) Voila! Head hard points, etc.. based on location.. obviously the higher the hard point the higher the cost. Redshift2k5, on 26 July 2012 - 04:52 AM, said: Garth Erlam, on 25 July 2012 - 03:32 PM, said: Crimson Dux, on 26 July 2012 - 03:47 AM, said: 3rdworld, on 26 July 2012 - 04:36 AM, said: An expanded list would also be useful, thanks! View Tiles Table. I might argue on certain numbers, but I will acknowledge your effort. Digimon in the game using RNG manipulation and a significant text storage glitch to skip parts of recruitments, this glitch allows us to access out of bounds items in a shop aswell as a hidden debug mode in the game. All rights reserved. This video is an identification of what I believe the best quirks in Darkest Dungeon are. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Well, the spreadsheets plugin isn't used to cells with that much text in them ^^ Added a link to view in a separate tab Great resource for new/returning players in FP, thanks a lot for sharing! Obviously I need help with this project but if you are going to say "Every mech can be good" please include a mailing address so I can send you some of my stomach lining that didn't survive New Years' Eve. Damage tables for MWO weapons I am currently building a spreadsheet containing weapon damage values, heat value, rate of fire, and tonnage. Viper. Arm hard points cost x points. and our Still doing ungodly amount of damage, but with more accuracy. All other trade-marks are the property of their respective owners; or as indicated. Here is the Smurfy/Equipment (outdated) database & Ghost Heat webpage; Seeing as you seem to like analyzing MWO stuff like I do, maybe you would be interested in a. Clan Laser tech is a lot hotter, that balances it out. Edited by 3rdworld, 26 July 2012 - 04:37 AM. can we get a list with "now and before" quirks? ). Document Link Everyone can agree that Smurfy's is wonderful and probably the only thing that has kept some of us sane when building mechs. Edited by The Caterpillar, 20 May 2021 - 11:04 PM. All other trade-marks are the property of their respective owners; or as indicated. Basically, everything except the info squares. http://www.dotamentoMWO-hardpoints.PNG, http://www.dotamentoMWO-hardpoints.pdf, http://www.dotamentoMWO-enginecheatsheet.PNG, http://www.dotamento.MWO-enginecheatsheet.pdf, http://www.dotamentoMWO-enginetonnages.PNG, http://www.dotamento.MWO-enginetonnages.pdf. I decide where I want my hard points, what quirks I want to install. Sounds like a "you" problem. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. https://wiki.mwomercs.com/index.php?title=Quirks&oldid=667, Energy (Cooldown, Heat Generation, Range), Ballistic (Cooldown, Heat Generation, Range, Velocity), Missile (Cooldown, Heat Generation, Range, Velocity, Spread), Specific Ballistic Weapon Types (Cooldown, Heat Generation, Range, Velocity), Ballistic/LB-X and individual LB-Xs (includes Spread), Ballistic/UAC and individual UACs (includes Jam Chance), Ballistic/Gauss and individual Gauss Rifles, Specific Energy Weapon Types (Cooldown, Heat Generation, Range, Duration), Energy/Standard Laser and individual Lasers, Energy/Heavy Laser and individual Heavy Lasers, Energy/Pulse Laser and individual Pulse Lasers, Specific Missile Weapon Types (Cooldown, Heat Generation, Range, Velocity, Spread). 1 on this list, Engine-external double heat-sinks do not offer their full dissipation capabilities, permanently crippling 'Mechs that do not have 10 internal sinks and reducing the utility of the lower heat caps. mech quirks list. patreon. In the old skill tree those skills were not affected by heatsinks. Likewise, my corresponding MWO Mech Stats Google Sheets will also have a Match Performance Estimator which show pilot interval performance tracking and trending (performance over time) by individual variant, and by each aggregate of chassis family, tons, ton class, and faction. Mystere, on 31 May 2015 - 08:15 AM, said: There are over a hundred variables to consider. Check the quirks and mobility params, looks like you didn't. Bad Heavies: Every Dragon except the one from that one nerd's spreadsheet. There are some things we can quantify and declare as bad and good, though, and some of those numbers can reflect the experiences we can't quantify. Each Mauler variant has 1-3 ballistic and energy hardpoints and 1 or 2 missile hardpoints per side, limiting the amount of build diversity on one hand, but also allowing extra flexibility per variant. In BT, almost every mech has some kind of quirk that makes it unique from other mechs of the same weight and hardpoints. Orion. That comes from massive variables. Quirks derived from Tactical Operations and A Time of War are only . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more information, please see our Nobody knows them all, which is part of the point of this thread. Awesome, El Bandito, on 20 May 2017 - 07:35 PM, said: M3 SABLE, on 20 May 2017 - 08:14 PM, said: MadBadger, on 21 May 2017 - 08:31 AM, said: Ghogiel, on 21 May 2017 - 08:42 AM, said: MadBadger, on 22 May 2017 - 10:02 AM, said: MadBadger, on 22 May 2017 - 12:54 PM, said: El Bandito, on 21 May 2017 - 08:28 PM, said: Ghogiel, on 22 May 2017 - 08:30 PM, said: Palfatreos, on 22 May 2017 - 01:13 PM, said: Edited by Wattila, 23 May 2017 - 02:34 AM. Brutal, tanky brawler with a shit ton of firepower. The Quirks systems increases variety and competitive balance between different 'Mechs and variants. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Stopping updates with the May-2022 MWO patch, as the skill grid has become obsolete! abilities or Quirks that can be used to enhance your games. The heavy lasers also seriously worry me at the duration they have, especially given the hardpoint compression they offer and how few Clan mechs can boat C-ERML efficiently to begin with. Along with identifying which quirks are the best, I also explain why and offer the best and worst. This is what's always really bothered me about MWO's quirks. Here's some features you may not find on your own: Currently using free JSON hosting (jsonblob.com or jsonbin.io), Quirks. Black Lanner. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Range quirks cost x points.. Bad Lights: Commando, Javelin, Panther, Spider, Incubus, Kit Fox, Mist Lynx. Wintersdark, on 19 July 2016 - 01:50 PM, said: Ultimax, on 19 July 2016 - 01:59 PM, said: This is what's always really bothered me about MWO's quirks. Black Lanner. HPG Manifold is a map notorious for causing rotato potato. Spreadsheets just ain't gonna cut it. 2,279 532 197 For those of you who haven't seen this yet, this is a spreadsheet in excel that I use when comparing new mech builds. As always, these rules are designed to be optional. If I'm not wrong, Li Song's Mech Lab does apply the quirks to your mech stats. Edited by El Bandito, 20 May 2017 - 07:36 PM. Quirks provide small buffs can and emphasize a particular specialty. Edited by Yeonne Greene, 30 May 2015 - 09:09 PM. is there a screen that summarizes all that . Unfortunately, lasers are also the least-balanced equipment in MWO. I was just planning doing something like this when I stumbled in this topic. c) Click on the HSL quirk you are looking for. As such, it receives a -1 bonus to the target numbers for to-hit rolls. The Caterpillar, on 20 May 2021 - 11:02 PM, said: Edited by SedHurtYa, 21 May 2021 - 02:19 PM. Added mod-specific persistent actor to make some functions possible. Edited by Ohmwrecker, 01 February 2013 - 09:25 PM. Fantastic job! Cookie Notice By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. sorry for any inconvenience if things are down. Each quirk of an OmniMech in-game is equal to the sum of the quirks value in the base configuration and all quirk modifiers in all equipped OmniPods. Edited by w0qj, 15 April 2023 - 04:45 AM. Night Gyr. ), hold down left-click keep toggling as you move, shift-click toggle all cells of the same type, right-click, save-as save just the one section to PNG, click on version number change MWO patch version, permlink, then download all embed the permlink in PNG. Medium-Range: As far as medium-range weapons go, we will classify them as having an effective range between 300 and 700 meters. Added splash dmg to weapon stats in mechlab and browse. When you look at the entire picture of this game's development, the mechs, the balance issues, the implementation of pretty much everything, information flow, PGI's decision making - "lacks consistency, to a really shocking degree . Shadow Cat. Edited by SedHurtYa, 23 May 2021 - 08:08 AM. TDR-5S: Should get quirks focused on ballistics and missiles, to make it unique among the TDR's - it's the only one with 2 missiles in their own torso, and one of two with 2 ballistics in the left arm. Weapons that fit this description include the AC/10, Large Laser, and the UAC/5. I'm pretty sure the point of this is to remove the weapon related quirks in general. Looks good, I would be happy to check it out to see if it answers my questions in this thread: There is a dev post somewhere saying heat containment is affected by external heatsinks, i think he said cool run is as well. The only areas you need to change are marked Green. Does perfectly fine as a fire support mech. 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