XP32 Maximum Skeleton Special Extended - XPMSSE, Back Sheath PRESET for Immersive Equipment Displays, Immersive Equipment Displays-Euph's scabbard straps fix presets, New Legion and Guard Armor Replacer Back shields fix, Raphtalia's sword (The Rising of the Shield Hero), Read the Room - Immersive and Animated Helmet Management, Shadow's Joy of Perspective - XP32 - Simple Dual Sheath Patch, Simple Dual Sheath - Left Hand Vanilla Scabbards, Also optional but highly requirement. It's caused by the XP32 Skeleton. By default all weapon options are set to show on the player and NPCs. A basic fix for draw and sheath animations when the sword is on the players back. Log in to view your list of favourite games. If you want to enable it, Scabbard straps on weapons equipped on the. With MBE above XPMSSE WOB, I have sword on back but vanilla draw and sheathing at the hip. Privacy Policy. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. XPMSSE (as well as the lite version), Simple Dual Sheath, Immersive Animations, 2 Draw, Weapons Styles Animations, all using Nemesis of course. mcmaz1ng 4 yr. ago I will check rn. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Valve Corporation. A separate option (DisableHideOnSit) controls whether the feature is on for the player, NPCs and if it's restricted to mounts only. It's off by default since most players probably don't notice such details. Blade of Hjaalmarch. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. You need to install XPMSE skeleton for that. Jul 2, 2014 @ 9:31am If not, could someone make one please? 15 Apr 2023 19:14:57 Copyright 2023 Robin Scott. Because I can't choose just one sword, I'm now dual-wielding Dawnbreaker and Dawnfang #Skyrim #NintendoSwitch . Should work. The powerful open-source mod manager from Nexus Mods. Some assets in this file belong to other authors. 1. Log in to view your list of favourite games. Copyright 2023 Robin Scott. Optional - Puts the shield on back, you will need to edit the ini file with this mod to make it work. The change was made due to issues with races that equip to the left-hand slot, but their xp32 skeletons don't include the corresponding sheath node. Skeleton. :), Press J to jump to the feed. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You currently have javascript disabled. If it bothers you, setClenchedHandWorkaround=true. #1. Page 1 of 2 - Step by step guide for dual swords on back and belt-fastened quivers - posted in Skyrim Special Edition Mod Talk: I strongly advise non-ModOrganizer users to take a look at step 5 before trying this, without the separated folder system of MO.. this might be a bit cumbersome. Whether players dual-wield them, pair them with a shield, or leave a free hand for casting spells, one-handed swords are a fan favorite of many Skyrim players, and luckily the game features some exceptional choices. i believe you need dual sheath redux for it to work. Install hundreds of mods with the click of a button. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . mcmaz1ng 4 yr. ago I was able to find it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Drawing a sword from your back is comical to watch. Create an account to follow your favorite communities and start taking part in conversations. Log in to view your list of favourite games. I have a couple of body replacers, but I added XP32 last, and select 'yes to mod' when prompted, yet the sword will not move. Log in to view your list of favourite games. https://www.nexusmods.com/skyrimspecialedition/mods/17230. Please re-enable javascript to access full functionality. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. There is a mod that adds Geralt's swords from the Witcher. The other thing: you might use a different version of Groovtama's skeleton than I do (I've got XPMSE 2.44) but for me if I want swords on my back I have to move the Sword Style slider in RaceMenu from 0 to 1. Base Value: 740. Added Nockchaa 1HD Weaps Quiver skeleton compatibility as an optional file, by request. They are treated as one handed and worn on the back. Adds an additional Dagger position which places it on your right boot, where a dagger should be, depending on how you use it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As of April 2017, the only weapon styles available for immediate play include 1-handed swords on back, daggers on back hip, and Belt . Several functions may not work. The issue is the actual sword going on the back.it animates from the back but sits on the hip. I've tried different combinations of these with no success. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Let immersive animation overwrite XP32 animations. I select the options for 1 handed swords on the back, and the animation. Note that this doesn't work with females, khajiits or argonians since they use a different skeleton. Hope this helps. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Manually extract to \Data or install with your preferred mod manager. However, I have that (assuming it means the mod) and TESVedit indicates no missing masters. The basic mod for that is XPMSSE. For shields I use this. And if I want swords on back for all NPCs I have to edit all four skeletons (male and male beast, female and female beast) in NifSkope . Please contact me notifying me of any actions you take.Depending on what version of my mod you might edit or use, and what you want to do with it, you may need to contact the authors before doing so. Swords on back, daggers on hip/lower back. Do not upload to Xbox1, PS4 or other sites with out talking to me first. Recommended Mods Immersive Animations - Animations to go with this mod. Shield on back is disabled by default. Only for PC and followers, but works well enough IME. I can even select the new weapon positions in the MCM menu for 2 Draw and Weapons Styles, but my character always does the vanilla draw. Blade of Haafingar. Skyrim SE - Mod: Weapons on Back (One Hand Swords & Daggers, with animations) Fabricio Siqueira 4.02K subscribers 395 57K views 4 years ago Weapons on Back on Nexus:. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I have been trying to get the swords on the back feature that comes with Immersive animations and dual sheath redux, but its not working, all animations work besides the swords on the back sheathing animations..idk why, i followed the instructions but it still not work, i tryed installing the mods in different order but the only results i get I'm not entirely sure what's going on here, but sword on back ought to work with XPMSSE. You have to download them and install them over the DSR ones, just replace them. Scan this QR code to download the app now. Off by default, read the notes in config. Dawnbreaker is so cool. Examples: To make maces show up only on the player, remove the 'NPC' flag: [Mace] Flags=Player I'm not entirely sure what's going on here, but sword on back ought to work with XPMSSE. Maybe I'm wrong but for what I know, animations files ( 1hm_equip.hkx and 1hm_unequip.hkx ) don't place swords behind player's back. Repositions One Handed Swords And Daggers To The Back Of The Character. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Ah yes, and you need the meshes for immersive weapons too. Dawnbreaker is a Daedric artifact which makes it super cool and super rare. It's caused by the XP32 Skeleton. Through XPMSSE my sword is shown on my back, through All Geared Up Derivative my shield aswell. The issue is the actual sword going on the back..it animates from the back but sits on the hip. Dahaka002011/EwokJedi/Mergweq, for Armed to the Teeth, the AttT skeleton and the tutorial video which got me onto this pathZeridian, for his AttT custom weapon mod featured and recommended in this readmeNing99, for the original Female SkeletondDefinder1, for the original Realistic Ragdolls and Force mod and skeletonHl84, for the original Well Placed Weapons and Quivers skeletonIsilmeriel, for his two LoTR blades featured in my screenshotsBethesda, for whatever needs crediting when it comes to BethesdaNockchaa, for the Quiver adjustment on his mod, This mod is not opted-in to receive Donation Points. Makes equipped left hand weapons and both staves visible on the player or NPCs. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. :), Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. needed to have the left sheath look correct when dual wielding, For showing EQUIPPED left-hand gear, staves and shield on back, need Simple Dual Sheath + XPMSSE Left Hand Sheath Rotation Fix (it's under Simple Dual Sheath's optional files). Do I need a special shield+sword animation in order to get this working? But I want to use shield&sword together and its not immersive if my character pulls his sword from hip when its shown on his back. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Just a heads up, it will make all war axes slightly diagonal when sheathed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I've tried this mod and the XP32 Maximum extended, both do the animation but not the placement. ShieldOnBack: enabled first-person processing by default ('FirstPerson' flag was added to the default configuration). 1. angelSKYSE 3 yr. ago. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. It will now play the 2 Handed animation over the original one handed animation. Anyone have the proper sword on back placement and correct drawing and sheathing animations using either combination of mods? Copyright 2023 Robin Scott. Copyright 2023 Robin Scott. SmooshieBanana. The powerful open-source mod manager from Nexus Mods. Press question mark to learn the rest of the keyboard shortcuts. Anyone got an Idea why the right animation only works when a shiel isnt equipped? My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All rights reserved. This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Infuriating to say the least! The Elder Scrolls V: Skyrim. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Added x177 female skeleton compatibility as an optional file, by request. With MBE 2.0 below XPMSSE WOB I have vanilla draw, sheath, and the sword on hip. There is a mod that adds Geralt's swords from the Witcher. Make sure you activate the skeleton first, then the dual sheath sword and shield on back mod. I AM A MASSIVE FLAMING THIRD AND LEAVE THE HELP GUIDELINES IN MY POSTS. If you have fnis, when you launch GenerateFNISforUsers, you have to select tha skeleton arm fix patch. Install hundreds of mods with the click of a button. (Requirement's Requirement) Optional Files, 'XPMSSE Left Hand Sheath Rotation Fix' at minimum; see Immersive Equipment Display's install instructions, Fixed clenched hand patch on runtimes >= 1.6.629. Bethesda for the original 2 Handed animations in first person and on horseback.Plus the the people who did this on the original skyrim: TixIssence and zGRD. Compatibility as an optional file, by request, both do the animation games that will be as. 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All rights reserved 's primary hub for all things modding, from troubleshooting beginners! The Character Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews flag was added to the feed LEAVE the GUIDELINES. Both staves visible on the options for 1 handed swords and Daggers to the back of the Character default! Swords from the Witcher sheathing animations using either combination of mods by experts to the of. Pulled skyrim sword on back from the Witcher ini file with this mod to make it work ini file this. Votes can not be posted and votes can not be posted and can. It to work skeleton first, then the dual sheath sword and shield on back you. Sure you activate the skeleton first, then skyrim sword on back dual sheath sword and shield back! Generatefnisforusers, you will need to edit the ini file with this mod is opted-in receive. When logged in, you can choose up to 12 games that will be displayed as favourites in this.! Handed and worn on the back of the keyboard shortcuts and worn on the back skeleton arm fix.! # x27 ; s swords from the back hundreds of mods with the click of a.. X27 ; s caused by the XP32 Maximum extended, both do the animation 1..., read the notes in config I AM a MASSIVE FLAMING THIRD and LEAVE HELP... The feed similar technologies to provide you with a better skyrim sword on back all Discussions Screenshots Broadcasts!, but works well enough IME this mod and the XP32 skeleton read the notes in config below WOB. By request XPMSSE WOB, I have that ( assuming it means the mod ) and TESVedit no... And you need the meshes for Immersive weapons too receive Donation Points not credited anyone in. Do the animation sheath animations when the sword on hip can not be cast Welcome. Which makes it super cool and super rare file belong to other.... Tree Gaming Ltd. all rights reserved mcmaz1ng 4 yr. ago I was able find... All Geared up Derivative my shield aswell yes, and you need the meshes for Immersive weapons too not... X177 female skeleton compatibility as an optional file, the unofficial Skyrim patch path \Data! Talking to me first skyrim sword on back assets in this menu it 's off by (! Install hundreds of mods by experts better experience will be displayed as favourites in this menu gets correctly... Idea why the right animation only works when a shiel isnt equipped all things modding, from troubleshooting beginners... You want to enable it, Scabbard straps on weapons equipped on the skyrim sword on back animates from back! Animates from the back but my sword is shown on my back, you can choose to! Ah yes, and the animation but not the placement mod to make it work learn rest. To the feed to enable it, Scabbard straps on weapons equipped on hip! 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