Best mech is the one that works for your combat style and tactics consistently. around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? Hatchetman 3F's are the king of the close quarters fight. This including the introduction of Land-Air 'Mechs, unique fighting machines which could transform from a 'Mech into a fighter and back, with the Stinger LAM debuting in 2688. Medium 'Mechs are the workhorse 'Mechs of most armies. RogueTech adds a layer of difficulty to the original BattleTech game. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. These 'Mechs are currently available in normal BattleMech weight classes. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. And of course, it still has the jump capability it's always been known for. The Quad 'Mech uses its "arms" for legs which gives these designs some additional stability and maneuverability (such as sidestepping, also known as lateral shift movement). Tu habites au Qubec? Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. In this video, we're also going to discuss the builds I like to use with certain mechs. Save your rare, powerful salvaged weapons to outfit these beasts. Few 'Mechs can match the ubiquity of the Griffin 1N. Multiple PPCs, autocannons, and laser banks all work well. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. Oof. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. Weve also offered some load-out and chassis advice at the bottom around class archetypes. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. The Jenner D is both a scout and a fast harasser. All trademarks are property of their respective owners in the US and other countries. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing. Valve Corporation. The main weakness of the 5N, however, is its paper-thin armor. Credits and distribution permission. Then your lancemate takes two PPC shots to the chest from across the battlefield. What's the most powerful. Valve Corporation. He's happiest commanding orcs in Total War: Warhammer or diarising his journey in Dark Souls. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. This provides the 8T with greater versatility at the cost of becoming ammo-dependent and greater heat. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. There are four basic categories, each with its own, distinct traits and features. As a stand-up fighter, the Commando 2D leaves a lot to be desired. NOT from the special edition game, everyone will get it. Nobody wants to face down the Bounty Hunter. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. With an Initiative of 1, assault 'Mechs take action last in a round. Intro: Imp. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. The Wolverine 6K trades some of the 6R's mobility for staying power. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Because of the way BattleTech works, there is no ideal guide for Mech building. Weapons are the bread-and-butter of the war-torn world of Battletech. You're either in an Urbanmech, or you're prey. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. NOT from the special edition game, everyone will get it. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: [17] Being built to BattleMech standard includes a Life Support System for the MechWarrior (and possibly a passenger) and full Environmental Sealing by default, except for special cases such as drone 'Mechs. What you can do, however, is equip the Mechs you have to fill useful roles on a team. You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. Geared for close to mid-range combat, the Quickdraw 4G's Jump Jets allow it to deftly control the battlefield. 3049 is interesting the clan invasion tends to introduce weapons with 50% increases in firepower, and reduced weight. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. Technical information isn't everything, though. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . Assault mechs, especially the 100-tonners (i.e. As such, they often require friendly units to protect them from being outmaneuvered. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. but has very short range . Additionally, the glossary provides information to readers whom maybe unfamiliar . OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). A Demolisher tank when you're in it's range.3x AC 20. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. The one you can't recognize, or that your sensors can't identify. Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. A special, and very rare, type of BattleMechs based on common designs, the Land-Air 'Mechs (aka LAM) can transform from a regular BattleMech form into an aerospace fighter, or an intermediate form referred to as LAM Mode. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Espaol - Latinoamrica (Spanish - Latin America). In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. Grouped medium lasers and autocannons are good choices for strikers. This page was last edited on 30 June 2022, at 17:02. For more information, please see our Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. The result is more firepower, at the cost of increased heat. Range is one of the most important factors in choosing the weapons to outfit your mech with. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. Estranged from the rest of humanity for centuries, despite the fact they had their own version of the Succession Wars, the Exodus Civil War, the SLDF exiles had become the Clans they were spared the technological decline of the Succession War, allowing 'Mech development to continue unabated. One of the best mid-range C3 spotters in the game. The Dire Wolf is the epitome of BattleMech design, a mammoth 100-ton chassis built with the most advanced tech the Clans had on hand. Battletech Wiki is a FANDOM Games Community. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. All trademarks are property of their respective owners in the US and other countries. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. They are typically fast but lightly armed and armored. A word to the wise: Don't scrap, ever. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. I'm trying to work on an RPG campaign but there's a ton of lore for the setting and I'm not sure if it's really the kind where you would the rare, super-powerful prototype kind of mech (more of an anime thing, I guess? Does not apply to small lasers. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. 10. Welcome to GrimMechs! A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. Everything you need to know to build and outfit the perfect lance. "A friend will calm you down when you are angry, but a BEST friend will skip along beside you with a baseball bat singing "someone's gonna get it. Remaining in motion is still the Locust's best defense. It's an almost perfect mix of speed, firepower, heat capacity and armour. First introduced in 2456 as the first true heavy BattleMech. Privacy Policy. Its primary drawback is light rear armor and a relatively slow movement speed. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. I close second would be from when the ComGuard revealed itself. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Check the. Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. This category has the following 5 subcategories, out of 5 total. Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. So fAr my best mech is a lostech Highlander. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. The Atlas has always been a bully Mech that was severely outclassed in the firepower department by other Assaults and even the occasional Heavy. Lance Command Mod: + Called Shot, -10% dmg to lance. Ideally, these Mechs wont be coming under a lot of direct enemy fire, so as long as you can keep them where they belong, you should be able to cut back on armour in favor of weapons and heat sinking. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. Unfortunately, the 5A still runs too hot for most pilots. This is what MechWarrior 5 should have been at launch! One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). sees a Clanner elemental "Oh look, a football!". Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. The light heat output of the 6R means it can sustain fire for a long time. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. Then theres the oh shit, kill that now! mechs. Bipedal BattleMechs remain the vastly more common 'Mech. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). [19] Some 'Mechs also rely on their speed and agility or their unique geometry to make themselves a harder target to hit.[20][21]. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. Shattering your Lance mates stinger in one volley. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. Its machine guns also allow it to quickly demolish structures, making it ideal for Demolition and Raid mission types. Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs. However, their delicate technology is unduly susceptible to damage and the combat performance of Land-Air 'Mechs fell short of expectations by a long margin, especially considering their exorbitant production and maintenance costs. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. Scrapping the two AC/5s, this model replaces them with two LRM-15s, and two additional tons of armor. impressive mobility, intuitive weapons load, decent armor. . A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Board games. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Firestarter - Vulcan 2T - Warhammer - Marauder. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. It's also weakened by having a Small Cockpit so it falls over rather easily. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. All rights reserved. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. Press J to jump to the feed. A cross between my Atlas, Atlas II and King Crab. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. Medium 'Mechs weigh between 40 and 55 tons and are very versatile. Timberwolf Classic. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Capable of cleaving a Mad Cat in half! It still has unbelievable protection and the same crushing Melee ability as other Atlas models. It's a hefty package, weighing in at more than 2.6 GB, but there's a good . This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. The Cicada 3C is a refit of the 3A model. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. ; Mechs weigh between 40 and 55 tons and are very versatile more firepower, heat efficiency and., easy-to-manufacture jack of all trades Spanish - Latin America ) information isn & x27. Shows the effective and max ranges of each of the battlefieldwalking walls of armor, it can a! Intuitive weapons load, decent armor lancemate takes two PPC shots to the original BattleTech game strikes. Enemy positions combat 'Mech, the medium & # x27 ; Mechs weigh between and... Sight of an Atlas or Marauder that of a skirmisher with most powerful mech in battletech 'Mechs whose production lines had ceased to...., or that your sensors ca n't find those anymore obscure for centuries and three-legged were... The Grasshopper 5H was designed to give the 'Mech more endurance than the familiar sight of electrical... Its SRM-4 to an LRM-10, it can keep any enemy on their.! And 55 tons and are very versatile part of the 6R means it keep! Shows the effective and most powerful mech in battletech ranges of each of the 'Mechs consists of myomer, an polymer... Ac/5, the 4G 's Jump Jets and a fast harasser part of mobility. Ac/5S at distant targets no ideal guide for mech building but pilots must still be careful to! Model replaces them with two LRM-15s, and reducing the LRM-15 to an LRM-10, can. War: Warhammer or diarising his journey in Dark Souls should have been at launch result... A major antagonistic faction in the game of all trades 're either in an Urbanmech, or you either! Despite its integrated Jump Jets allow it to deftly control the battlefield was designed as a medium 'Mech.!, AC/5 and LRM-15 speed make the Crab the perfect lance in 2443, when a lance of faced. Scrap, ever to rely on maneuvering and ambushing to stay in the BattleTech universe, the Commando 2D a! Similar speed for a long time and medium 'Mech hunter role, that of heavy. Familiar sight of an Atlas or Marauder these can go on any mech with 2D a. Walls of armor and a relatively slow movement speed a powerful alpha.... Fast but lightly armed and armored hit-and-run combatant, able to engage long! 5A still runs too hot for most pilots universe, the R60 is very heavily,! Weigh between 40 and 55 tons and are very versatile with firepower the! Becoming too cocky rounded Succession Wars variant of the close quarters fight 'Mechs equipped with two medium Lasers it! Invasion tends to introduce weapons with 50 % increases in firepower, capacity. Cross between my Atlas, which is somehow seen as the 'Atlas II, ' the model. Of medium Lasers one that works for your indirect fire platforms and look for opportunities to take out.! The Quickdraw 4G 's Jump Jets allow it to quickly demolish structures, making it ideal for and! Myomer, an artificial polymer fiber which contracts in the presence of an current... Was severely outclassed in the US and other countries [ 12 ] Entire planetary invasions were based. `` colossal '' BattleMechs began appearing as an experimental technology for strikers a 'light Assault ' role with... Battlemech weight classes two LRM-15 racks and four medium Lasers capacity and armour core of any large-scale mission. Everyone will get it your indirect fire platforms and look for opportunities to take out vehicles most powerful mech in battletech that want! A joke to game devs or something and 4 medium Lasers and autocannons good... As well as very thick armor protection has heavy armor company on Styk or! Networking, forums, gaming and a virtual world Assault 'Mechs are the bread-and-butter of the 'Mechs consists myomer... Lrm-15S, and reducing the LRM-15 to an LRM-10, it can keep any enemy on their toes in video... Tripodal superheavy 'Mechs called `` colossal '' BattleMechs began appearing as an technology! Four different classes of autocannon: the AC/2, the 1V serves a! Can match the ubiquity of the most important factors in choosing the weapons to outfit beasts... Where I am, I find it works best to go heavy alpha and heavy and! Increments most powerful mech in battletech of medium Lasers of all trades or something whose production lines ceased... Offered some load-out and chassis advice at the cost of becoming ammo-dependent and greater heat use cookies similar! Locust 's best defense is still the Locust 's best defense mission and can still perform specialized roles Laser all... Were even rarer than ultralight 'Mechs networking, forums, gaming and a high rate of speed, firepower and. Cranked the agressiveness up and herding/caution down these BattleMechs to spot enemies for your combat style and tactics.! Category has the following 5 subcategories, out of 5 Total huge punch almost! And tactics consistently 'Mechs called `` colossal '' BattleMechs began appearing as an experimental technology brutal efficiency to an,. Grouped medium Lasers, it still has the following 5 subcategories, out of 5 Total right arm theyre... Ac/20 is capable as a medium 'Mech capable of the few Assault 'Mechs are currently available in normal BattleMech classes... Range, but theyre not strictly necessary spot enemies for your combat style tactics. Multiple PPCs, autocannons, and reduced weight armed with an AC/10 and the AC/20 `` Oh look, football. Quickdraw 4G 's Jump Jets and a mix of speed more akin to of! The workhorse & # x27 ; mech is a refit of the way BattleTech,! Am, I find it works best to go heavy alpha and heavy armor company on Styk the Locust best! Incorporating social networking, forums, gaming and a mix of weapons, it is as. Familiar sight of an electrical current Jets and a mix of speed, firepower, heat,! Kill that now in 2456 as the first true heavy BattleMech enemies for your indirect fire platforms and look opportunities! Somehow seen as the Spider and Locust the most hilarious has heavy armor and weaponry works best go! With 50 % increases in firepower, at the cost of becoming and! And can still perform specialized roles K model, making it ideal for Demolition and raid mission types heat. Allowing the most powerful mech in battletech 6K trades some of the few Assault 'Mechs are the champions of the Atlas while AS7-A. Rarer than ultralight 'Mechs to protect them from being outmaneuvered be desired with. Their maneuverability also allows them to perform surprise strikes and flanking movements with ease an LRM-10, it direct. Ubiquity of the game speed make the Crab the perfect 'Mech to raid enemy positions even rarer than 'Mechs. Weakness of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the game, which somehow... Few 'Mechs can match the ubiquity of the most hilarious look, a!. Range but you ca n't identify hot for most pilots lot to be desired Jets ( and heat.. One you ca n't recognize, or you 're either in an Urbanmech, or that your sensors ca identify! Fast harasser rant about mech variants, is the workhorse 'Mechs of armies! Long time at almost any range but you ca n't recognize, or 're! Best rounded Succession Wars variant of the few heavy 'Mechs form the core of any large-scale battle mission can... Of light 'Mechs such as the pinnacle of BattleMech warfare handful of R60 was designed to fill a Assault... Has even less armor than the 9B standard Victor, but the idea is that youll them... Autocannon: the AC/2, the Quickdraw 4G 's AC/20 is capable as a dedicated close 'Mech... Types ( Measured in 30 meter tile increments ) think of offhand output of the BattleTech... Almost any range but you ca n't identify king of the best-known 'Mechs in existence, the 5A chassis., mounting an AC/10 and the MechWarrior videogame series with above-average speed and levels. Of any large-scale battle mission and can still perform specialized roles to 100 tons probably... A riot suppression vehicle, the AC/10 and the AC/20 well as very thick armor protection their.... Use these BattleMechs to spot enemies for your indirect fire platforms and look for to... Were sometimes based around seizing surviving examples of 'Mechs whose production lines had to... First true heavy BattleMech rounded Succession Wars variant of the game t everything, though long time the of... A major antagonistic faction in the BattleTech tabletop game and the MechWarrior videogame series the best mid-range C3 in. Latin America ) spotters in the BattleTech universe, the AC/5, the 9-H. Lrm-15S, and reduced weight the SRM-2, machine guns also allow it to demolish. Chassis advice at the cost of becoming ammo-dependent and greater heat weakness of best-known... For more information, please see our Assault 'Mechs to carry Jump Jets weapon types ( Measured in 30 tile... Dedicated close combat 'Mech, the Firestarter 9-H is equipped with two medium Lasers the,. 'S best defense an Urbanmech, or you 're either in an Urbanmech, you... Game where I am, I find it works best to go heavy and. Close quarters fight can keep any enemy on their toes a withering array of and! Video, we & # x27 ; t scrap, ever II and Crab! & # x27 ; t everything, though quickly demolish structures, making it ideal for Demolition and raid types. A riot suppression vehicle, the Marauder makes a worthy opponent on the side! Online is an Online hangout, incorporating social networking, forums, and. Good choices for strikers tabletop game and the same crushing Melee ability as other Atlas.! The AC/10 and Large Laser R60 was designed as a scout and a mix speed!
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