increases. Section 15: Copyright Notice Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragons blood or after watching a marauding wyrm burn your village. I | d20HeroSRD To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most. As you progress, youll gain the ability to increase your size when you rage, as well as increasing your reach. Your armor proficiencies improve at the absolute slowest rate, Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. You deal 2 additional damage with melee weapons and unarmed attacks. If the Strike hits and deals damage, the target is deafened until the start of your next turn (or for 1 minute on a critical hit). Medium Armor Expertise: Finally, your AC would love to see a kobold barbarian simply for the novelty, but its not a You gain a +2 circumstance bonus to attack rolls, a 2 penalty to AC, and a 1 penalty to saves. fine) and you cant use actions with the Concentrate trait, which prevents you After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes. This doesnt prevent you from being harmed by hazardous terrain. Rage: The Barbarians most defining significant. You grow to even greater size. You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell. with the Fleet General Feat or the Fast Movement Class Feat will match the Each attack counts toward your multiple attack penalty, but dont increase your penalty until you have made all your attacks. A quick strike to the face or mouth silences your opponent. These attacks are often as good as or better than any one-handed weapon you could find, and they rarely require a free hand, so youre free to use a shield and to use your free hand for special attacks like grappling and shoving. You use intimidation to get what you need, especially when gentler persuasion cant get the job done. Other Instinct options generally only have a handful of good feat options, and their best options frequently come with problematic limitations like the fact that you cant grow to Huge size in a 10-foot wide corridor. hurts, but you never go beyond Expert. You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemys spell. You can still drink potions and invest and activate most magic items you find, though items that cast spells are subject to the same restrictions as all other spells. You Stride up to your Speed and make a Strike at the end of your movement. Barbarian Feats: See Barbarian feats, below. Even in the face of failure you press the attack, determined to succeed. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. from doing things that require a lot of mental focus. Make a melee Strike against the triggering enemy. Barbarian Instinct Polymorph Primal Rage Transmutation. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization. Str: Your defining ability. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesnt kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first. Instinct: See Subclasses Barbarian Instincts, below. points are too much to overcome without significantly hampering the rest of You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage from Rage. Android Mobile You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the waters surface. Giant Instincts initial draw is that you get to use a gigantic weapon. Armor of Fury: More AC never hurts, but You resist piercing damage and the damage type of your dragons breath weapon. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animals unarmed attacks. If you're in a berserk rage, you probably don't have the presence of mind to be giving coherent orders at all, just like you can't cast spells or recall knowledge. In many ways the Barbarian is a one-trick pony, but when so many of your problems are nails it helps to have a really nice hammer. Rage of Elements, a Pathfinder Roleplaying GameSecond Edition core rulebook by Logan Bonner, Jason Bulmahn, James Case, Jessica Catalan, Andrew D. Geels, Sen H.H.S., Patrick Hurley, Jason Keeley, Luis Loza, Mark Moreland, Jonathan Morgantini, AJ Neuro, Jessica Redekop, Michael Sayre, Mark Seifter, Shahreena Shahrani, Shay Snow, Solomon St. John, Kobold: The Ability Boosts arent helpful, if you need to broaden your skill set. | Fudge SRD Increase the damage from Rage from 4 to 8 against creatures that can cast spells. Desperate to finish the fight, you pour all your rage into one final blow. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute. especially helpful, and none of the feats obviously add to the Barbarian. and beyond 1st level you have lots of ways to customize and expand your Attempt Intimidation checks to Demoralize each creature within 30 feet. This attack ignores any flat check required due to the target being concealed or hidden. Their movement doesnt trigger reactions. Key Ability: Strength. Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not. Pathfinder Rage of Elements is also available as: A 224-page special edition hardcover A 224-page pocket edition softcover A 224-page PDF (includes single-file and file-per-chapter versions) Note: This product is part of the Pathfinder Rulebook Subscription. Becuase youre not using a manufactured weapons, expect to invest in Handwraps of Mighty Blows like a monk would. The foe must attempt a basic Fortitude save against your class DC. You also retain the constant abilities of your gear. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip. At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, your breath weapon DC increases to 30, and you gain a +14 status bonus to your breath weapon damage. its easy to expand some of those options with feats. The upcoming Rage of Elements sourcebook introduces two new planes to Pathfinder, the planes of metal and wood. You can still use weapons with traits like Trip and Shove to perform those special attacks without a free hand, so consider weapons like the Flail if you plan to make use of special attacks on a regular basis. Requirements You have one or more hands free. You unleash a terrifying howl. Nearly every unarmed attack granted by Animal Instinct exceeds most Monk unarmed attack options, and between Rage and strict reliance on Strength youll often find that your unarmed attacks are more lethal, though without Flurry of Blows youll perform less attacks than a Monk would. Trigger You fail or critically fail an attack roll or Will save. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0 2019, Paizo Inc.; Authors: Logan Bonner, Lyz Liddell, and Mark Seifter. At 3rd level and every 4 levels thereafter, you gain a general feat. While you are raging, you gain a fly Speed equal to your land Speed. You swat a foe that leaves an opening. The le-de-France tramways ( French: Tramways d'le-de-France) is a network of modern tram lines in the le-de-France region of France. 12 plus your Constitution Modifier. the Constitution Flaw is a huge problem, and you get just 6 hit points. New Pages | Recent Changes | Privacy Policy, Superstitious Resilience (Instinct Ability), Dragons Rage Breath [two-action] Feat 6, Spirits Interference [one-action] Feat 6, Dragons Rage Wings [one-action] Feat 12, Unbalancing Sweep [three-actions] Feat 12, Dragon Transformation [one-action] Feat 16, Penetrating Projectile [two-actions] Feat 16, Vicious Evisceration [two-action] Feat 18, Pathfinder Core Rulebook (Second Edition), Deny advantage, general feat, skill increase, Ability boosts, ancestry feat, brutality, skill increase, General feat, juggernaut, skill increase, weapon specialization, Ability boosts, barbarian feat, skill feat, General feat, mighty rage, skill increase, Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase, Armor of fury, devastator, general feat, skill increase. Raging Resistance Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for your barbarian class DC increases to master. Consider feats like Shield Block to make the best possible use of your shield, and consider multiclassing into Fighter to get extra options for your shield. I am converting the first book of this AP as a fun introductory adventure to 2e, and so far everything is going great. Have a deep-seated well of anger, hatred, or frustration. If you just want an uncomplicated barbarian, youll do well with Fury Instinct. Few can sway you from your goals while the fury of combat fills you. This doesnt increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giants Stature. If youre not sure, the Longsword is a perfectly fine option. A variant of the Round feel, more compact. Sometimes theyre even helpful. | Warrior, Rogue, Mage SRD However, unlike the Fighter youre largely locked into melee combat, so your role in the party is fairly limited. You strike your enemy in the head with such force that their ears ring. Avoid backgrounds which give you skill feats in Charisma-based skills, even though this rules out options like Guard and Warrior which fit the class thematically. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapons unwieldy size. Until the end of this turn, you can use actions with the concentrate trait even if those actions dont have the rage trait. no more than 12 Dexterity. Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. Constituion Flaw, and we dont care about either Ability Boost. Your equipment grows with you. | PF2 SRD Thrown weapons become especially deadly in your fury. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks. As a quick fix: allow the damage bonus against targets under the effect of a beneficial spell, and improve Raging Resistance to apply to all spells. While you are raging, increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to Athletics checks to lift heavy objects, Escape, and Force Open. Twelve lines are currently operational (counting Lines T3a and T3b as separate lines), with extensions and additional lines in both construction and planning stages. your build. Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon. The foe must succeed at a Fortitude save against your class DC. You attack with enough force to knock the weapon out of your foes hands. You arent flatfooted to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. If you respect it, defying such a dragon is anathema, and if you abhor it, failing to defeat such a dragon you come across is anathema. The weapons youve mastered become truly fearsome in your hands. Barbarian Instinct Morph Primal Rage Transmutation. | Starjammer SRD Trigger An enemy within your melee reach critically hits you with a melee Strike. Its stunned 1 and its speech is raspy and hard to understand. The book also expands on the rules options for these ancestries and versatile heritages. Your rage wells up from a dominant instinctone you learned from a tradition or that comes naturally to you. You make a great sweep about yourself, knocking creatures off their feet and away from you. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Requirements You are unarmored or wearing light armor. Feat. Do you hate having friends who are spellcasters? This attack uses and counts toward your multiple attack penalty as if you were the one attacking. Your rage comes from a deep and purely personal well within you. The default theme for the Archives of Nethys, forged on the fires of CSS3. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions. isnt helpful since it only applies to spells and alchemical items. There is almost no variation in Ability Score spread between barbarian builds. When you Sunder a Spell, you can instead attempt to counteract either an unattended magic item or one of your targets magic items. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe. Instead, you gain an additional 1st-level barbarian feat. When using spirit rage, increase the damage from Rage from 3 to 7. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success. Strength and extra hit points are crucial, so a race that can give you both a Strength Boost and a Constitution Boost are great, and high starting hit points never hurts. If you just want to hit stuff, go for a Greatsword. Note that errata corrected the While you are raging, your melee Strikes ignore 5 points of an objects Hardness. | Five Torches Deep SRD attacks is great, and Critical Specializations Effects can really add a lot. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which youre an expert, 6 if youre a master, and 8 if youre legendary. Each creature in the area must attempt a basic Reflex save. is a lot of extra damage against creatures which normally resist damage from The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage. A complete list of rage powers can be found here: Rage Powers Uncanny Dodge ( Ex) At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. The consent submitted will only be used for data processing originating from this website. These temporary Hit Points last until the end of your rage. You emit a powerful surge of instinctual energy when you unleash your potential. Skill feats have the skill trait. You can drive your allies into a frenzy, granting them incredible benefits. damage! In general, avoid archetypes which provide spellcasting. You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance. Orc: Good Ability Boosts, no Ability Flaw, Some barbarians literally change shape when they rage, it kind of makes sense that it takes them a sec or two to repress their rational mind. classes. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Most barbarians will be in Breastplate, so youll need The original alternate theme for the Archives of Nethys. Your melee Strikes ignore 10 points of a creatures resistance to their physical damage. If the attack is a critical hit, you disrupt the spell. Repeated exposure and toughened skin allow you to fend off harm. Barbarian Instinct Morph Primal Transmutation. You apply the additional damage from Rage to your thrown weapon attacks. See you as uncivilized or a boorish lout unfit for high society. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. Trigger You fail, but dont critically fail, a Perception check or a skill check. than 4 hit points. A variant of the Round feel, more compact. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats. When you roll a success on a Fortitude save, you get a critical success instead. Stride twice. Rage consumes you in battle. You can Instinct Ability: Superstitious Resilience, Uncommon Martial Weapons and Advanced Weapons, Laborer (you get to replace Athletics since you get it as a Barbarian at 1st level). The weight of your swing drives your enemy back. Spells from this archetype gain the rage trait. Ratfolk: A Strength Flaw and 6 base hit Youve learned to defend yourself better against attacks. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. You trample your foes as you charge past them. Prerequisite(s) Acute Scent or precise or imprecise scent. See you as uncivilized or a boorish lout unfit for high society. Letting a personal insult against you slide is anathema to your instinct. Your proficiency rank for Will saves increases to master. Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action its using. Acrobatics, Athletics, Intimidation, Stealth, Furious Finish (2nd), Fast Movement (4th), Attack of Opportunity (6th), Whirlwind Strike (14th). Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. | d20 Anime SRD Instead, Ill offer some general advice on common Martial Weapons, and Ill discuss some Uncommon and Advanced Weapons which offer some interesting options to the characters who can access them. The inability to use actions with the Concentrate trait during a rage makes spellcasting difficult to rely upon, especially in combat when your feats are most important. You can use only 1 action with the flourish trait per turn. Choose up to three adjacent foes and choose whether to Shove or Trip all three of them. Increase the additional damage from Rage from 2 to 6. Trigger You fall at least 10 feet and land on a solid surface. manage to be just baseline angry for 6 seconds between bouts of violent Requirements You are adjacent to an ally and have one or more hands free. at 16, and boost it at least until you hit 20. | 13th Age SRD Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to Force Open the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle. The Rage: The Barbarian's most defining capability. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by wall of fire or the guardian from spiritual guardian). A variant of the Light theme, based on the Rulebooks. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. Your rage makes you even more effective with the weapons you wield. You sprout dragon wings from your back of the same color as your chosen dragon. You will need to make some cuts, so plan your ability scores carefully. capabilities. Manage Settings The frogs tongue attack and deers antler attack gain reach 10 feet. If you choose to use two-handed weapons, youre choosing to focus on damage output over durability. builds, but thats not enough to make the goblin broadly appealing. The original alternate theme for the Archives of Nethys. When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose a one-handed weapon and a shield, youre choosing to improve your durability at the expense of offensive capability. Weapon Familiarity feat. Cha: If you plan to use Intimidation or It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you Rage. You have the clumsy 1 condition as long as you are Huge. You swing clear through one foe and into another. Con: You need as much as you can get. You cant use actions with the concentrate trait unless they also have the rage trait. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Rage consumes you in battle. At 3rd level and every 2 levels thereafter, you gain a skill increase. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. . Rage to compensate. Tinker can make it easier to craft oversized weapons for Giant Instinct If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success. little bit of Charisma to make them effective. Halfling: I recommend using the Voluntary Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or youve moved your full Speed. capability. The Barbarian is all about getting angry and hitting stuff. Paizo has announced the next big rulebook for Pathfinder 2e - Rage of the Elements. Critical Failure As failure, but the creature is stunned 3 instead of stunned 1. You land on your feet. Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct. Submitted Will only be used for data processing originating from this website against... 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