Harm-only Divine Font is less than ideal. Apr 6, 2021. Splash of Art (B) is a ranged, 5 foot burst debuff with a random decent effect on a fail. Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. | Cairn SRD Cloistered Clerics (D/B). Pulse of the City (D) is basically a news report for the nearest piece of civilization, and generally better when youre between cities. Something of uncommon rarity requires special training or comes from a particular culture or part of the world. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Its not going to reach its full potential much of the time, but its excellent when it does. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. Warpriests mostly care about the fire damage typing for Emblazon Energy. Dont worry too much about the Strength requirement. Sarenrae, Goddess of Praise the Sun NG (LG, NG, CG). | Gods and Monsters SRD If you want to go full evil crazy, the entire package of Greataxe/Destruction domain/Enlarge is excellent. Nature Domain. While there will be moments where this is spectacular, theres also likely to be a moment where this gets someone killed, and successful adventurers (read: living ones) tend to be the ones that mitigate risks over the long term. C to A, depending on campaign. Its best against mobs, poor against bosses. Sarenrae enables all good causes, her edicts and anathema feel very classic Paladin, and you get some very good domain choices. C, but talk to your GM first. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. The original alternate theme for the Archives of Nethys. Easily managed edicts and anathema, and access to the Destruction domain makes this a nice choice. The critical fail backfire effect means you want a strong Will save to begin with, though. Warpriests (C). Theres tactical applications, but its a very small effect for a focus point. A variant of the Light theme, based on the Rulebooks. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. Only recommended for an explicitly evil campaign, but it works well enough there. Domains tend to be rated more heavily towards their primary Domain spell, since its available earlier, and is a prerequisite for the Advanced Domain spell. Needs a high save DC. Warpriests (D). The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. Cloistered Clerics (C). Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. Warpriests (D). B for knowledge-rich characters, D otherwise. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . Champions cannot currently serve Rovagug. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. Lamashtu, Goddess of Big Scary Monsters CE (CE). F: You should actively avoid this option. Item 2+. Captivating Adoration (C) is an okay AOE debuff centred on yourself. PF2, on the other hand, treats small and medium interchangeably. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Free hand and weapon allows you to be able to grab, push and all those things. You choose the damage type each time you make an attack. The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Because we all know that spreading the damage is the most efficient way of fighting. Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. At 7th level, it can affect any creature, provided they could find you attractive. It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. | GumshoeSRD Champions ( C ). | 4 Color SRD (Astonishing Super Heroes) Pushing Gust (F) is crap. Warpriests (C). Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. Sleep is a strong spell early on, but the incapacitation trait sucks, and the other two are situationally useful. Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. Scimitar has Forceful. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. The letter grade scaling is as follows. | Open Fantasy SRD Warpriests (D). Needs a high save DC. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. Cloistered Clerics (C). A kobold giant barbarian who suffers from the delusion that he's a full dragon that is cursed to spend most of his life in a tiny vessel except during life or death situations, and possibly not all the time during said situations, who is also a silver kobold and fights using a bladed scarf because his cursed smol body is also cold (silver dragons Theres not really anything here that you want mechanically. Warpriests (D). Dreamers Call (C) is a single target debuff that basically takes them out of the fight for a round, even on a success. The glittering hoard of a terrifying dragon! It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Light theme with purplish hues and a simpler font. Asmodeus offers a strong trio of mental spells. They typically can't be summoned. Eastern Version: Hwandudaedo This heavy sword consists of large straight blade with a thick back and wickedly sharpened edge. A variant of the Round feel, more compact. This is called a critical specialization effect. The original alternate theme for the Archives of Nethys. Pathfinder RPG Core Rulebook. Perfected Mind (D) lets you reroll a save against an ongoing mental effect. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. Cloistered Clerics (C). Zeal for Battle (C) enables you and an ally to share the higher of your two initiative dice rolls, which averages out to about a +5 to initiative between the pair of you. Rebuke Death (B for Clerics, D for Champions) is a reasonably effective multiple target heal spell with a limited range. Light theme with purplish hues and a simpler font. Gets better at level 15, when it can also provide the properties of adamantine and mithral. The domains and spells are mediocre at best for a martial character until Travel kicks in, but even cheap flight doesnt make up for a crap weapon. Falchion. Would be A or even S if it didnt need sustaining. Light theme with purplish hues and a simpler font. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. The only draw here is the awesome Phantasmal Killer spell. Their blades are heavy and they're between 3 and 4 feet in length. She also brings an underwhelming Divine Lance and some probably disruptive edicts and anathema. Magics Vessel (D for Cloistered Clerics early on, climbing to B. Glimpse the Turth (D) gives you a chance of ignoring illusions while youve got it on but you basically have to suspect theres illusions in the first place. Pity the granted spells suck. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. Finesse: Reach: Sweep: Uncommon: Recall Knowledge Source Core Rulebook pg. Warpriests (D/A). Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. Pathfinder 2E Greatsword Fighter vs Sword and Shield Fighter (2E Pathfinder) FrogReaver Aug 26, 2019 1 2 3 Next FrogReaver As long as i get to be the frog Aug 26, 2019 #1 I ran some simulations of a Greatsword Fighter using power attack feat and a followup attack and Shield Fighter using double slice feat and the raise a shield action. Confidence Domain. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. A variant of the Round feel, more compact. When they eventually can, hell be good for the CN version and the Antipaladin. Base Weapon Longsword Smoke constantly belches from this +1 magic longsword. The edicts and anathema are very demanding, too. Spiritual Weapon combos well for casters. Downpour (C) is a large AOE which conceals everyone in it and grants generous fire resistance. Alignment enables Paladins and Redeemers. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. All three spells are good for you. A variant of the Light theme, based on the Rulebooks. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. Cost 15 gp Weight 4 lbs.Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashingCategory one-handed Proficiency martialWeapon Group heavy blades. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. Cloistered Clerics (C). An alternative feel, based on the Rulebooks. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. Fire Ray (B for Clerics, C for Champions) is a powerful single target spell attack for Cloistered Clerics, and a source of fire damage for Warpriests' Emblazon Energy. You choose the damage type each time you make an attack. Needing Crafting investment makes this worse. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Just check with allies first. Cloistered Clerics (C). | True20 SRD The glittering hoard of a terrifying dragon. o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. Destruction Domain. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. A variant of the Round feel, more compact. Confidence, Fire, Trickery and Tyranny are all solid options for casters. Alignment enables Paladins only. wait, it's a d6 weapon. It can surpass the longsword (very slightly) while the wielder has 4 attacks (such as being quickened or with a class feat that provides extra Strikes for the same Actions). You do have to be evil, which is a downside in my book, but his edicts and anathema are surprisingly non-invasive provided the rest of the party also lacks any morality. Source Core Rulebook pg. Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. New comments cannot be posted and votes cannot be cast. Cloistered Clerics (C). Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. Warpriests (D). Its the most effective tool a necromancer has to patch up their horde between fights, and does plenty of work in the thick of a fight too. Magic weapons have enhancement bonuses ranging from +1 to +5. Just worship Gorum instead if you want to cleave skulls. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. The original alternate theme for the Archives of Nethys. Torag, God of Hammers (And Not Thunder) LG (LG, LN). Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. Very nice for dealing with otherwise awkward resistances. Just fight fair and stay home while the diplomats are talking. So yes, Bastard Sword allows you to use extra maneuvers, but at the cost of action economy. Pharasma, Goddess of Whether or Not You Get Rezzed, So Be Nice N (NG, LN, N). The longsword is the meat-and-potatoes martial weapon. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. Since Champions get free reactions to prevent damage, it's abysmal for them. Rovagug, The Reason that Golarion is Called The Cage CE (NE, CE). (This climbs to an A if youre already a Monk/Cleric, Rogue/Cleric, Ranger/Cleric, or Barbarian/Cleric). Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. Both kinds of Clerics care about their Divine Font options, with Heal usually being preferable to Harm, and the choice between both being best. Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). Warpriests (C). Activate concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. Traveller SRD The default theme for the Archives of Nethys, forged on the fires of CSS3. Edicts and anathema encourage one to be rather happy-go-lucky. Considering how many monsters have Grab, this should come up regularly enough. Champions cannot currently serve Lamashtu. You get access to both Lawful and Good for Divine Lance. A variant of the Dark theme, with stronger color contrast. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. | Forge Engine SRD Champions (D). Recent Changes Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. Has no use in combat, and needs Intimidation investment. Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). You choose the damage type each time you make an attack. Usage varies by weapon; Bulk varies by weapon. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. Check out our other SRD sites! An alternative feel, based on the Rulebooks. On Golarion. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Cloistered Cleric (B). The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Athletic Rush (C for casters, B for martials) is a brief speed boost which comes attached to a Stride. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. You can use a special action while holding the sword to command the blade's edges to light on fire. Longswords are common weapons in the Inner Sea region, though individual regions interpret its basic form differently.. Andoran: While Andoren longswords take cues from Taldan and Chelish designs, they also feature eagle-inspired motifs. This trait indicates the alternate damage type. Cloistered Clerics (D). Light theme with purplish hues and a simpler font. For most adventurers, this can bring a little more meaning to their story. This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. As with Rebuke Death, it competes with Lay on Hands. Alignment enables Paladins and Redeemers. | Everyday Heroes SRD The only place in the CRB I can find where it bothers to make a distinction is create food. The glittering hoard of a terrifying dragon! Champions (B). The glittering hoard of a terrifying dragon. Sarenrae is fantastic. 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