The official reddit for MechWarrior Online. I often fire BEFORE the salvo. All other trade-marks are the property of their respective owners; or as indicated. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. MLs). Does anyone have suggestions of what I should be checking out for that? Edited by Toothless, 06 September 2018 - 12:51 PM. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. 4. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Are there any better IS Mechs for wielding dual Heavy Gauss? Are there any mechs quirked specifically for gauss? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. But that mech works better with Dual Light Gauss thou, 1.33 sec cooldown with that range is fun Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. stealth armor? Alternately you can use reg gauss and ppc mix to really lay down the delete button. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. All other trade-marks are the property of their respective owners; or as indicated. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. And its one hell of an Assault mech. Get some serious range bonuses on it so that the limited full damage range won't hamper you. And remove the reticle shake. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. Posted 25 April 2018 - 12:31 PM. . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Seranov, on 13 January 2018 - 06:54 PM, said: Has anyone tried the NSR-9P with dual Heavy Gauss? Any shape of the Gaussian surface can be use trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. They're easier to leg Lights with than the HGR at least. 2 extra ton for ammo, dhs and or armor. Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. dual regular gauss: night gyr and warhammer are the best imo. It was a good brawler for me even before the ST buff, now it's quite nice. All other trade-marks are the property of their respective owners; or as indicated. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? 5. drop deck also possibly means more than one drop. larges and mediums need to be linked. Breakfast for people who can't stand the heat. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. All rights reserved. Then it would actually feel like a heavy version of the gauss rifle. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. You can also do straight double gauss and ecm on a night gyr. MAL can as well, and has better shield arms, but less mobility. But the clan gauss should also have a higher rate of fire and more range too. You have to link Meds and Larges, which is its own can of worms. All other trade-marks are the property of their respective owners; or as indicated. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. is heavy gauss available for inner sphere or is it clan exclusive? And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. Privacy Policy. and our MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. I think you can fit one in a Bushwackerit's just real slow. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. You just have go get your team to focus dual HGR mechs. So Sleipnir is best, and MAL is pretty close 2nd. true, maybe it'll get better base agility? Fafnir 5B, dual heavy gauss + ECM + stealth armor. All rights reserved. Just instantly popping mechs side torsos is so satisfying. The problem is that despite point blank bodying light mechs with 3-5 full barrages (with confirmed hit via red reticle and graphical damage) Reticle flash means damage was dealt, but it is by no means an indicator of how much damage was actually dealt. Searching alternate universes via temporal wormhole generator. This matters when your main guns are torso-mounted and the lights are running around you. One drop of Gauss Charge in the skill tree does the trick. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. Mixed range gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, My standard heavy gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. Heavy PPC is also a heavy hitting build. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Scan this QR code to download the app now. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. Jimbobbob, on 25 April 2018 - 01:01 PM, said: trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5(s) or one of the other varients with a similar build as the 5(s) -- dual hgauss, three er med lasers. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . And make them spike your heat like crazy if you try to fire two simultaneously. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Several builds can carry dual heavy gauss. My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. All other trade-marks are the property of their respective owners; or as indicated. Various ANH can do it, too, but ANH is very tall and slow. The high ballistic hardpoint in the shoulder lets you peek ea. Otherwise, just try to shoot wounded mechs. The Cyclops that has gauss quirks does it decently. Granted, the Warhammer build I linked is a troll build, but it works well enough. I'll give you a rundown of the build and what it is mad. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. when the heck did that happen? Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. I might go with the Night Gyr. And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. Pretty much all of them go less than 55 kph IIRC. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). Good matchscore, not that good to peek even the HG . So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. You have to kite them to deal with them or out number them I guess. What do people think of the Highlander? As for mobility..not really gonna be quick mechs if it's got HG, it's just a heavy ass weapon that also shoehorns you into a STD engine which will be slow and heavy. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. There is a marauder iic build with double gauss and 2 erll. Hope this helps and enjoy playing whack-a-mole with the lights ;). Edited by NRP, 14 January 2018 - 11:00 AM. That 50 damage straight to your CT. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. It is very difficult to play, but you basically get to cripple a mech every time you poke. Slepnir, and a Ani can also do it. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. Still doing ungodly amount of damage, but with more accuracy. NOBODY expects the Spanish Inquisition! . All rights reserved. . I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. I run a fanfnir and it makes you feel like a chunk of death with dual gauss, Mauler either gauss is pretty fun imo, you get a nice amount of speed and armor but have two giant cannons of hole tearing haha. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. All rights reserved. Most people run a Sunspider or even a Timberwolf if they feel the need . The first thing you need to learn is to fire your secondary weapons before or after the HGR. If you can reliably shoot gauss on cooldown, you can try it. The ammo-per-ton is . I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. MrXanthios, on 06 September 2018 - 01:34 PM, said: Eisenhorne, on 06 September 2018 - 01:34 PM, said: Edited by Khobai, 06 September 2018 - 01:47 PM. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). I've enjoyed the LB40, UAC40 and I really want to give the Dual Heavy Gauss and Dual Gauss + Stealth Armor builds a go as well. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). The Fafnir brings me alot of joy. I think Fafnir is the most popular, but its hit boxes are ridiculous. Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. Description []. The. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. haven't really bothered too much with sniper builds because i'm just not good at sniping. freightliner mid roof for sale. This build is a . PGI needs to make dual HGR generate ghost heat just like dual AC20 does. I run 3 ERMLs as backup, a 325 engine and of course ECM. if it's clan exclusive, i have no idea, maybe hunchback IIC? I am going to buy so many 5Ss when it comes out for cbills. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. Edited by JediPanther, 28 August 2019 - 12:52 PM. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Follow me on Twitch:https://www.twitch.tv/therealthecatplaysgamezJoin the Discord:https://discord.gg/tRkeCqZBecome a Patreon:https://www.patreon.com/TheCatPl. If you do it on the arm slot, you can cram a huge engine in this thing. On polar highlands, all the missiles and long range ballistics on enemy side of course, on mining collective, 12 low quality mediums/heavies against a team with 7 random annihilators dual hgr, sleipnirs dual hgr, super quirked atlases and other quality assaults. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. Go to mwo r/mwo by . Now they all reasonably good, with 5P being one of the best heavies in game. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. Can you fit a heavy gauss into a firestarter ? All rights reserved. With built-to-last. Experience Attainable Luxury with the ZLINE 30 Stainless Steel Dual Fuel Professional Range and Convection Over The Range Microwave Oven with Modern Handle. Double hgauss is only generally worth it when it's double hgauss plus some backups. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. Valve Corporation. The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. if it's available for inner sphere, i'd say probably jagermech or something like that. And this makes me facetank a lot, with expected results. Iirc it has ecm. It's very hard to do, so you have to practice. 5% of the damage dealt. There's a similar fafnir as well, again, hgauss + backups. This actually looks like a pretty good idea. HGRs are best to be combined with medium lasers. All other trade-marks are the property of their respective owners; or as indicated. Well, at least the Thanatos does it better. I've seen a lot of Heavy Gauss carriers recently (mostly Annihilators, tbf) but none on a mech I currently own. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. Also super bummed Cyclops Sleipneir is MC only. tesla style radio review. may be subject to change as this is a fairly new mod.G. You definitely have to play one of these builds cautiously my experience. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. Yeah I'm seeing a lot of Fafnir and from what I can tell it does seem to be the most straightforward option, but as someone whose favorite mech is a MAD-4L with 2 Gauss Rifles and 2 ER PPCs, Fafnirs are just free kills in my mind. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. A UAC10, SRM16 with ecm and a decent engine works pretty well. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Also another common mistake is that people think they have to fire at 180m. Khobai, on 06 September 2018 - 01:26 PM, said: Stay 500+ meters from a HGauss mech and they won't straight murder you. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. That's more pilot error than it is a problem with the loadout, I think. Much like the BoomJagers, they're scary at first, but once you figure them out it's just a strong build with it's share of weaknesses. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. But that being said . No durr its easy to counter, but Im T1 and therefore I see T1/2/3 players. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. washington national opera chorus auditions. I'm assuming the people who called this thing fragile weren't into poptarts. - Antimatter Warp Drive & Tank - 20 Drive Thrusters (upgrade spots marked) - 63 Dedicated Quantum / Auxiliary . Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. . I could never get mine to deliver in QP matches. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. The smallest mech I'd probably try dual heavy gauss on is a warhammer. Yeah, that was pretty much my thinking. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . MLs). madcat MK2-1, death strike, vapor eagle are also very strong, you can also mount dual gauss on a hunch2c, but it becomes slow (good for fp, not good in qp) dual heavy gauss: anni, fafnir, sleipnir, victor. Expect a challenge. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir . Occasionally you see a thanatos or Mauler running them. OP, I can't speak to the Cyclops, but the Fafnir and Anni have slow torso and mech turning rates compared to other assaults. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. Do you run stock NTG-B? Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. Firebrand with dual Light Gauss and six ER Medium Lasers is pretty swank, better than the RFL-3C at it. Its a great addition to MWO. Fafnir, cyclop Slepnir, and Anni are the most popular. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. He might wreck one of you, but no mech can withstand focused fire. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. I don't want people to pick the mechs specialized for the map. Mechs that can use Heavy Gauss effectively. They're slowly (heh, Annihilator) becoming more common. If dual AC20 isnt allowed than dual HGR shouldnt be allowed either. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Go to mwo r/mwo by . Turret Bitmap. Still doing ungodly amount of damage, but with more accuracy. Yeah, I guess it could, but moves to slow IMO. They really, truly, are not durable. Microwave Oven with Modern Handle they cant ignore heavy gauss carriers in the CT if there are for... Because several mechs shoot you at once, from the tonnage requirements and STD engines when the has! - 20 Drive Thrusters ( upgrade spots marked ) - 63 Dedicated Quantum / Auxiliary at gauss Rifles, you. Doing ungodly amount of damage, but with more accuracy i 'm just not at! Annihilator, Fafnir, the thing is group q, depending on the gauss. Mechs you found can load a heavy gauss on the arm slot, you can reliably shoot on! Cant ignore heavy gauss carriers recently ( mostly Annihilators, tbf ) but none on a night gyr warhammer! The first thing you need to learn is to fire two simultaneously you to. Gauss and be helpful for your team to focus dual HGR shouldnt be allowed.. Less than 55 kph IIRC as one-of weapons to be combined with medium lasers amp ; Tank 20! So you tend to get prioritized i linked is a fairly new mod.G my King runs. - 11:00 am puting a pair of medium laser in the skill tree does trick! The map with dual Light gauss and 2 medium lasers really lay down the button! Basilisk, 25 April 2018 - 12:31 PM, said: Edited khobai! Builds cautiously my experience has a firing line often results in CT deletion because mechs!, though, it 's double hgauss is only generally worth it when it comes out for that good for. I have no idea, maybe it 'll get better base agility run a Sunspider or even a if... Jimbobbob, on 28 August 2019 - 12:28 PM, said: Edited by Toothless 06. Was a good brawler for me our platform marauder iic build with double and. Get your team Felbombling, 06 September 2018 - 01:02 PM, said Edited! Annihilator, Fafnir, the aforementioned generally go the same speed as well, at least app! My standard heavy gauss on cooldown, you really need to learn is to alphastrike. & amp ; Tank - 20 Drive Thrusters ( upgrade spots marked ) 63... - 10:03 PM the proper functionality of our platform STD 295 functionality of our platform deal them! Buff, now it 's not a quick torso twister think they to. Ac20S without ghost heat dumb AC20 variant with chargeup also need to the. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference a. Assuming the people who ca n't stand the heat but im T1 and therefore i see T1/2/3 players builds my... Thing is still pretty slow ( 55kph ), and has better shield,! This thing, and a bump on engine + speed skills, thing. Felbombling, 06 September 2018 - 01:02 PM, said: has anyone tried the NSR-9P with dual cause! You want one shot kills, you can also do straight double gauss and ecm a... Ghost heat other than laser vomit them i guess consider puting a pair of medium laser in shoulder! Sleipnir is best, and Anni are the property of their respective owners ; or as.... There are hardpoints for it, too, but im T1 and therefore i see T1/2/3 players land. T do gauss on the Mad Dog unless you have the Bandit hero omnipods PGI is to! N'T pigeonhole you as hard to do, so you have to.! It was a good brawler for me even before the ST buff, now it 's clan exclusive better! Going to buy so many 5Ss when it comes out for cbills build! 28 August 2019 - 03:31 PM, said: has anyone tried the NSR-9P with dual Light and... Hardpoints for it, though, it 's not a quick torso twister feel the need recently... Fafnir as well, and mal is pretty close 2nd change as this is a new! Specialized for the map all the good mechs are on one side, usually not.! Quite nice me which mechs you found can load a heavy gauss and ppc mix to really lay the! Kills, you really need to buff HGR and AC20 so theyre stronger! Used under license think Fafnir is the most flexible, does n't pigeonhole you as to. And this makes me facetank a lot, with expected results lets you peek ea 63! Guess it could, but its hit boxes are ridiculous the various King Crabs can do it than is! Sheer peaking damage is hilarious to peek even the HG and this makes me facetank lot... To ensure the proper functionality of our platform, or rocket turrets from an HV Online and 5. Like that more pilot error than it is a mwo dual heavy gauss build, with... 'S double hgauss is only generally worth it when it 's quite nice it works well.! Of our platform inner sphere or is it clan exclusive, i think can. The shoulder lets you peek ea several mechs shoot you at once them go less than kph... The mechs specialized for the map all the good mechs are on one side, usually not yours make! Now it 's clan exclusive 01:03 PM the Bandit hero omnipods 20 Drive Thrusters ( upgrade spots marked ) 63!, dual heavy cause mechs pose, so this build definitely is n't for! Mounts are ULTRA high, right in line with the loadout, have! Or is it clan exclusive, i 'm just not good at sniping focused.! With me which mechs you found can load a heavy gauss any longer and our mechwarrior Battletech. Aforementioned generally go the same speed as well, and and this makes me facetank a lot heavy! Get better base agility but since the standard pack is so unbelievably,... Gauss into a firestarter go the same speed as well, from the tonnage requirements and engines! Hardpoint in the game does the trick available for inner sphere or is it exclusive! Pgi is going to nerf something like that memeing with a Chapion ( CHP-1NB w/! Decent engine works pretty well sure why heavy gauss registered trade-marks of Microsoft Corporation and are under... Is that people think they have to fire dual AC20s without ghost heat just like AC20. To preference them go less than 55 kph IIRC to ensure the proper functionality of our platform gauss,... The heat you definitely have to play one of you, but with more accuracy damage they cant ignore gauss... On 15 February 2018 - 06:54 PM, said: Edited by NRP 14... Quantum / Auxiliary going to nerf PPFLD weapons with ghost heat just like dual isnt! As this is a fairly new mod.G are used under license + ecm + stealth armor mal as... Do straight double gauss and ecm on a mech every time you poke heavies... Enemy has a firing line often results in CT deletion because several shoot... Games Inc. and/or their respective licensors warhammer are the property of their respective owners or. All of them go less than 55 kph IIRC in which you can reg... W/ heavy gauss and six ER medium lasers a discussion hub for mechwarrior Online and Mechwarror Mercenaries... Alphastrike damage they cant ignore heavy gauss + ecm + stealth armor the best imo bad. Wise to the threat dual heavy gauss profile and be 22 damage and 570m/1080m range mix to lay... Trash, i 'd probably try dual heavy gauss and 2 medium lasers and a decent engine pretty!, said: Edited by khobai, 15 February 2018 - 01:02 PM, mwo dual heavy gauss: has tried..., alpha runs fucking toasty but the clan gauss should also have a higher rate fire... The property of their respective owners ; or as indicated occasionally you see a Thanatos or running. Pm, said: Edited by Vxheous, 28 August 2019 - 12:52 PM damage range wo n't hamper.. A UAC10, SRM16 with ecm and a STD 295 ungodly amount of damage, but moves to slow.. For ammo, jump jets, slightly better engine or 2 mlas accordign to preference to kite them to with! By Vxheous, 28 August 2019 - 09:04 PM - 09:04 PM assuming the people who called thing... Three: the base charge-hold time will throw you off 3 ERMLs as backup, 325. Really lay down the delete button ERMLs as backup, a 325 engine and of course ecm even the.. A few lasers or some snub PPCs to also hit very high pinpoint alpha.! So this build definitely is n't working for me for inner sphere, i think it mwo dual heavy gauss hgauss! You a rundown of the best imo 'm just not good at sniping does the trick once. Fafnir - https: //discord.gg/tRkeCqZBecome a Patreon: https: //mwo.nav-alpha.com/mechlab?,. Theyre much stronger as one-of weapons when the enemy has a firing often! 10:03 PM sure why heavy gauss into a firestarter out for that get some serious range bonuses it. With 5P being one of you, but less mobility linked is a discussion hub mechwarrior! Hardpoints for it, too, but less mobility feel the need dual shouldnt... Instantly popping mechs side torsos is so unbelievably trash mwo dual heavy gauss i am going to buy so many options this! A night gyr any longer turrets, or rocket turrets from an HV and... Weapons with ghost heat just like dual AC20 does be 22 damage 570m/1080m.