Hyper Fist: Uses a charge to make a bonus action. Transform. The werewolf makes one attack with its claws or longsword. The creature casts a cantrip that it knows. It has a mouth full of sharp teeth and hungry looking eyes. Bite (Wolf or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The gauntlets vaguely resemble a wolf's head, with fangs and mane. If you can, always support your local game shop! Remember that 1 round is through initiative order until everyone has had a turn to act (even if they cant act). 1/8. The alpha werewolf, or an ally within 30 feet that can see it and hear it, moves up to half its speed without provoking opportunity attacks. The Legendary Wolf is one of 29 Legendary Animals in Red Dead Redemption 2. 2023 Wizards. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. It works like this: The party stumbles into the nest of Grimfang the Dreadspark, who is an adult blue dragon. With an almost untouchable AC of 20 and a lot of magical resistance, your party is sure to be stumped trying to fight one of these. search filters. Bite. Homebrew Bows and Arrows Inspired by 5e Lightbringer ( uncommon) - Originally a mace made for a cleric of Lathander introduced in the Lost Mine of Phandelver, this would make an excellent bow. If the Lich fails a saving throw, it can choose to succeed instead. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. 5e Magical Armor Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! Technically, rifles or shotguns with Explosive Cartridges are the best weapon. Bite. Typically, most Liches are powerful and can only truly be defeated by destroying their phylactery. Check out our ESports Lounge Copyright - Legendary Wolf Games ). The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Legendary Actions are additional actions that a monster gets to use throughout a round of combat to increase the difficulty of the encounter. The wolf makes two attacks: one with its bite and one with its claws. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. As a carnivore, its diet consists of deer, mountain goats, as well as small animals like bird, beavers and fish. Okay, AFTER the drunken night at your favorite tavern. Additionally, the fact that anyone you know could turn into one makes playing D&D fun! The material on this page is based primarily on content found in Twilight Princess and Breath of the Wild, both of which are copyright Nintendo Co., Ltd. http://legendsofhyrule.net/5e/index.php?title=Legendary_Wolf_(creature)&oldid=12775, Creatures with the Dark Energy Attack action, Content originating from Twilight Princess, Content originating from Breath of the Wild. Approach the Legendary Animal and skin it. Did we mention the potential for electrocution by summoning elementals? If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. They are capable of concentrating light into a ball and throwing it or erupting it from the user's body. An encounter with one of these is sure to be a hit! Fujin Gauntlets of Spiders Hakurouken (Rebalanced) Hammer of The Great Wyrm Heavenly Maanna Honor's Call, Variant Hope's End Kinetic Cudgel Last Resort M.I.M.O.'s Misfortune Mohgwyn's Sacred Spear Phantom Scythe Plasma Blade Reaper's Revenge Roukanken (Rebalanced) Runic Weapon Sakura Storm Scythe of the End Special-Grade Cursed Tool: Playful Cloud The creature makes one attack with its hooves. The same principle applies to hit points: the DM can use the average from the statblock or instead roll for more randomness. It can also get through just about any obstacle with its tunneling ability. The larger size of this wolf, and the distinguishable brown and black fur, make this animal easily recognizable compared to other wolves in the area. However, Legendary animals always give a clean pelt or skin, so any weapons can be used. Weapon(Gauntlets), Legendary (Requires Attunement), Beowulf is a set of black gauntlets and greaves with a somewhat animalistic look. Tier II Bracers. Target makes a Strength saving roll with disadvantage against your Strength modifier +13. Blinding dust and sand swirls magically around the creature. Have a pretty epic katana fighter? Sometimes certain types of enemies will use special attacks that allow them to attack multiple times or cast a spell when they normally would not be able to. It can dominate the weather and can charm other aquatic animals like a hellish corrupt Aquaman. Why? As they are "blessed with the sacred light," all of Beowulf emits light with each punch and kick. Here's where you can trade in Legendary Parts. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. As the DM, understanding how to use a werewolfs Legendary Actions will help your game function smoothly. You have the ability to communicate in a limited manner with wolves. His favorite part of D&D is watching players come alive as they learn how to play the game! Hit: 8 (2d4 + 3) slashing damage. Pack Tactics. Tiamat breathes poisonous gas in a 90-foot cone. Pack Tactics. Investigate the second of three animal evidence markers. Bite. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated . This complete campaign book takes your characters from 1st to 20th level and beyond, from the quiet backwoods of a fantasy. The rest of the dimensions, height, length, width, weight, et al. Killer Bee: When struck by an attack and the attacker is within Beowulf's range, you may use your reaction and use one charge to counter with 5d8 bludgeoning damage. A monster that gets Legendary Actions gets to use them (usually 3 per round) at the end of another creatures turn. Update your cookie preferences. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. Each eye has a unique ability and can even flat-out vaporize characters if they fail a Dexterity saving throw. What kind of treasure class would a wolf have? If the creature dies, a swallowed target is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. According to Compendium, A Bow with a Poison Arrow are the best weapon for hunting Legendary Wolf. If the wolf would be reduced to 0 heart points but not killed outright, it is reduced to 1 heart point instead. Magical darkness or light that can block normal and dark vision, etc. The creature magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. The wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell. It cant do so while incapacitated or otherwise unable to take any actions. Aarakocra Simulacrum Storm King's Thunder. If that isnt a good option, we regularly partner with companies we believe can help. If the target is a creature, it must succeed on a DC: 16 Strength saving throw or be knocked prone. Hit: 15 (2d8 + 6) piercing damage. Create it for D&D. Disrupt Life (costs 3 Actions). You can use this transformation a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.Wolven Communication. Dungeons and Dragons (or any RPG of your choosing) is a game best played around a table with your friends! The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isnt incapacitated. Werewolf lords are the alphas of any pack, dominating smaller werewolves through threats and violence. Makes it so my players don't look at the charts and say, "hey you know we could make a lot more money opening up a bakery in the Capital than we could killing goblins. The form is that of a worg (or dire wolf, if you don't want to go worg) of the largest size instead of a wolf and the Worglord can speak normally in any language they know while in all forms. The legendary wolf can be found in Grizzlies East, southwest of Wapiti Indian Reservation near the geysers. Sometimes, unfortunately, thats not an option. Bite. When a dragon seeks immortality through necromancy it becomes a Dracolich. are there different stats for the alpha of a wolf pack, you have several options, you could go Dire Wolf, Worg, or just max out a normal Wolf health and give it an ability (ie. If the creature takes 60 damage or more on a single turn from a target inside it, the creature must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed targets, which fall prone in a space within 10 feet of the creature. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Any creature within 20 feet of it must make a DC 17 Dexterity saving throw, taking 39 slashing damage on a failed save or half as much on a success. by Jack Goyette | DM Guides, Guides, Player Guides. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. As an action, you may polymorph into a wolf as per the polymorph spell, using polymorph this way does not require concentration, and you may change back into your true form as a bonus action. Keen Hearing and Smell. Slash. Legendary Actions may be the answer to your questions! Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Give it to the next random NPC whom your party casually assumes wouldnt be a powerful secret ninja. This monster of the deep is to be feared. Bracers of Sighting (homebrew) When using a ranged weapon, these bracers have sights that help you aim. The wolf has advantage on Wisdom (Perception) checks that rely on smell. They originated from groups of wood elves and propagate through a consensual bonding ritual which turns another party into a lythari. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The lythari are lycanthropic elves that were able to change into wolves. Though it's not as necessary in 5e to have a 'rule for everything', size in 5e is almost exclusively defined by the space a creature takes up in combat. Hit: 7 (2d4 + 2) piercing damage. At any moment that random NPC could turn out to be a werewolf! These actions function the same as Monster Legendary Actions and should be determined from the characters own abilities or backstories. Skinning it will reward you with the Legendary Wolf Pelt and Legendary Wolf Heart. Damage: 4d6 Bludgeoning Damage & 2d8 Radiant Damage. appears on your map. Skinning it will reward you with the Legendary Wolf . So above, if you take 2 times d4, that is 5 (2.5 + 2.5), add 2 (2.5+2.5+2) you get the 7. The target gains a +2 bonus to AC until the end of the creatures next turn. When a Paladin falls to the Dark Side and then dies, it could one day resurrect as a Knight of Death. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one. Sheet creator documentation is available. The one-stop, Swiss army knife legendary villain is the Beholder the thing that beholds all things and can deal out a lot of damage really fast. If the attack hits, the target takes the bites damage, the target is swallowed, and the grapple ends. Actions Bite. Previous editions were both more useful, in that they gave you a lot of rules and tables for what everything cost, and slower and more cumbersome in that they gave you a lot of rules and tables about what everything cost! Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Frightening gaze (costs 2 Legendary Actions). While glowing it deals an extra 1d6 radiant damage to undead. Likewise, if an ability that uses up a charge is used, you can't recharge Beowulf on the same turn. If it fails, your next attack on the same turn is rolled with disadvantage. The creature makes one Tentacle Attack or uses its Fling: One large or smaller object held or grappled by the creature is thrown up to 60 feet in a random direction and knocked prone. Spellwrought tattoos work similarly to spell scrolls. The creature emits magical, divine energy. Personallywhile I'm a nerd the loves a good series of charts and tables, I appreciate the whole 'aaaaaah whatever' aspect of trade goods in D&D. The wolf either makes three bite attacks, or one lunge and a bite. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If you do not see the black box pop up or the white?, leave the area and camp nearby. The Tarrasque (tarask) is a colossal reptilian beast. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the creature, and it takes 56 (16d6) acid damage at the start of each of the creatures turns. It lives only to eat and kill and is virtually unstoppable. The dragon can then fly up to half its flying speed. Beowulf (5e Equipment) - D&D Wiki Beowulf (5e Equipment) Weapon (Gauntlets), Legendary (Requires Attunement) Beowulf is a set of black gauntlets and greaves with a somewhat animalistic look. Casting Life Drain and Ray of Frost, this enemy is sure to have a few surprises in store for the party. This site works best with JavaScript enabled. Have a Pyromancer Dragonborn Wizard give him a legendary Red Dragon Breath weapon to use! The ghost wolf gains the following additional traits: Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing . With an AC of 18 and a high HP stack, the Purple Worm will have your party running for cover, except the worm can sense their movement and see them with tremorsense and blindsight. After beating his wings, every creature within 10 feet must succeed a Dexterity saving throw or take a lot of damage and be knocked prone, after which Grimfang can take off and move half of its flying speed through the air. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. Hit: 11 (1d10 + 6) piercing damage. Typically, a Legendary Creature in 5e gets 3 per round of combat. The wolf lunges with unnatural speed at several nearby creatures. Manage all your favorite fandoms in one place! What does that 7 mean on the Hit damage? Introduction. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone. Each target within 5 feet of the creature must succeed on a DC 16 Constitution saving throw or be blinded until the end of the targets next turn. Whether youre a seasoned veteran or just bought your first set of dice, we want to make your next adventure the best one yet! Thus, I decided to create my own. Legendary creatures make absolutely awesome boss monsters, but there isn't an easy list of which creatures within the Monster Manual are legendary. This werewolf looks bigger and tougher than its fellows. Pages with one or more improving, reviewing, or removing templates present. Because you are the DM, thats why! It is a Melee Weapon Attack: +19 to hit, reach 20 feet, one target. If a targets saving throw is successful or the effect ends for it, the target is immune to the creatures gaze for the next 24 hours. Sign in to get custom notifications of new products! Lunge. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or . The gauntlets vaguely resemble a wolf's head, with fangs and mane. You can check this for Hit Points as well: 2d8+2 (4.5+4.5+2) yields 11, just like above.In any of these cases (damage and Hit Points), you have the option to use the average noted there, or roll instead. Publisher Legendary Games Actions. A remove curse spell is required to rid this . Interested in ESports? Each Arrow of Slaying is designed to target a specific creature or creature type. Because I look at the other damage stats on our starter characters it doesnt have that formatting its just like (1d6 + 3) or something for the damage. According to the stats, No. A legendary creature can take a certain number of special actions (called Legendary Actions) outside its turn. The wolf makes two attacks: one with its bite and one with its claws. Legendary Wolf If a targets saving throw is successful or the effect ends for it, the target is immune to the Lichs gaze for the next 24 hours. The Legendary Planet Adventure Path is a spectacular 5th Edition sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Werewolves are wonderful and powerful creatures! As a bonus action, you can command the other end to move toward a destination you choose. Their Legendary Actions are: Slash. After Ronny Rogues turn Patrick Paladin decides to attack and misses Grimfang with a longsword attack, Grimfang can take the Wing Attack Legendary Action which uses up the 3 Legendary Actions he gets on this round of combat. The wolf is the size of a horse and maybe used as a mount or for combat (use a dire wolf as the base creature). D&D 5th Edition Compendium. but the DM uses the hearing and smell as if it was a normal player and has it roll, we fell like its not fair since, qoute on qoute, its a dog. They also have glowing veins that have white light flowing through them. They also help us understand how our site is being used. This massive monster is primal and savage; it has no alignment or any real intelligence. Perform a single action, ability, or spell effect on entrance or exit of the lair. Repeat the above steps to reveal a third evidence marker. In D&D settings, Tiamat is the five-headed queen of the evil chromatic dragons. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. The creature makes a Wisdom (Perception) check. 10) Darkvision: to 120' 11) Legendary Resistance: as normal. Transform. As a DM, just wing it. As soon as Ronny Rogues turn is over, Grimfang (who will act last in the round because his initiative roll was low) can take one of his Legendary Actions to roll a perception check and discover if there are any hidden enemies around him. When a creature slays a fey wolf, that creature is cursed with ill luck unless it succeeds on a DC 13 Wisdom saving throw. are left somewhat nebulous. Blue Dragon Head: Lightning Breath (costs 2 Actions). Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This could be a charm, sleep, damage, or environmental effect (fire, acid, cold, etc. Rob has been invested in the gaming world since the first Nintendo Entertainment System came out. With horrible undead actions and a Necrotic Breath weapon, this one is entirely a game changer. Hit: 6 (1d8 + 2) piercing damage. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Redeemer (Lament, Heirloom of the Damned), REKT (Rapidly Escalating Kill Tactic) Weapon, Rhok'delar, Longbow of the Ancient Keepers, Thunderfury, Blessed Blade of the Windseeker, Variant, Triple-Bladed Scythe (Shinobi World Supplement), Weaknessless Soaring Shortswords (Shinobi World Supplement), Weapon of Unerring Accuracy, +1, +2, or +3, Wired Shuriken (Shinobi World Supplement), Malthezar's Magnificent Mace of Metaphysical Malarkey, https://www.dandwiki.com/w/index.php?title=5e_Magical_Weapons&oldid=1673102, uncommon (+1), rare (+2), or very rare (+3), rare (+1), very rare (+2), or legendary (+3), common (1 Vial), uncommon (2 Vials), rare (3 Vials), very rare (4 Vials), legendary (5 Vials), any weapon with the heavy or two-handed property, common (+0), uncommon (+1), rare (+2), or very rare (+3), rare, (+1), very rare (+2), or legendary (+3), uncommon (+0), rare (+1), or very rare (+2), rare (+0), very rare (+1), or legendary (+2), any weapon that deals piercing or slashing damage, uncommon (+0), rare (+1), very rare (+2), or legendary (+3), any melee weapon with the two-handed or versatile property, any weapon that does not deal bludgeoning damage, dagger, shortsword, scimitar, rapier, or longsword, any simple weapon that deals piercing damage, arrow or any weapon that deals piercing or slashing damage, uncommon(+1), rare(+2), and very rare(+3), great sword, long sword, great axe or battle axe, any melee weapon that deals slashing damage, any melee weapon without the heavy property, any melee weapon that deals bludgeoning damage, Any weapon which does not have the two-handed property, uncommon (+1) rare (+2) or very rare (+3), uncommon (+1d4), rare (+1d6), or very rare (+1d8), uncommon, rare (+1), very rare (+2), or legendary (+3), any melee weapon without the reach property. 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