Heal Share/Heal Bonus - Heal others nearby for 20% of what you heal for. This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. Fighter pushes you into a corner on how to play you end up cycling between photon arts and techniques to not repeat yourself. Its power is around Austere and has PP recovery in regular intervals clocking in at 4/sec. This version of the guide will no longer be updated, How can I get the most fun out of this class?, Why wont Katori shut up about this class?, Just Attacks, Known as JA to JP server players, . Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. Shift action. Bouncer/Hunter Jet Boots characters are based on pure Melee/Striking Attacksand powerful Techniques which compensates for the lack of Photon Arts. https://bit.ly/2Qy8OOP- JP Bo/Hu by Ryutensei, https://bit.ly/2xl4F9X- BoPh by Ryutensei, https://bit.ly/3aeCbNI- NA Bo/Fi by Ryutensei, https://bit.ly/2WAuU72- Liberated BoFi by Ryutensei, http://bit.ly/2LnrAs0-DB Fi/Bo by Ryutensei, https://bit.ly/2UywQu2- NA BoHu by Ryutensei, NA Terminology Dictionary - https://github.com/SynthSy/PSO2-Dictionary/wiki/, JB PA Presentation by SilentWorld - https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://www.youtube.com/watch?v=NbAOeQ_MTPI, FiBo Technic DPS Chart by GHNeko - https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/14yo5-tdy4vjstbGRkiVPRJVNJ61ghMyvHzojbjj8TCE/edit#gid=0, DB PA DPS Charts/Frame Data by SilentWorld - https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. The power notation ramps ridiculously with the corresponding ring. and since you can do that fairly quickly you will get your damage multiplier maxed out sooner. Elemental Stance/Stance Up - This is your main multiplier as a Bouncer. Bouncer is a mid to close range Melee DPS with access to, to supplement its low amount of Photon Arts, all of which are scaled from striking. Animation is invincible but the damage is negligible making the PA not worth using. The only downside to Hunter is that it doesn't provide bonuses to Techniques' damage. Ideal for filling gear with minimal displacement during DPS phases. even during movement with the Shift Action. Stronger than Stil's minimum. Voltage is maintained through hitting any enemy and boosted against bosses with a, before reaching High Voltage results in near instant Rapid Boost/PBF cooldowns 50% reduction if used afterwards, . During this cooldown, Dual Blade PAs such as. -Build created. This is a bad call, Io does not approve, dont upset Braver waifu, With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. Jet boots gear gives you access to a damage bonus of up to 15% for max gearacross your Photon Arts and normal attacks. PSO2 NGS Comprehensive Bouncer Guide: Kvaris Edition. 50% of damage notation per hit. Ten seconds of downtime makes this a swap only option to fully utilize its potential. Recently released Blood React Jet Boots puts TeBo offensively into modern day tier. Here are some bread and butter combinations most commonly used by Bouncers. The starting point and most stable build for Bouncers. In PBF you can maintain max gear between snatches, for setups in heavy maintenance areas or attacks you're unsure you can JBE through. Excellent for PP dump phases if timed correctly. Can be performed while charging technics. Decent gear if you have the spare. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. This Photon Art increases in damage from being up close to its target. Primarily used by TATK builds. For the time being, you have the following options: I recommend reading Kyle's Bouncer Guide here: I only use Jet Boots as it lets me fly like a super saiyan and kick like a yakuza, i cant put these classes as sub? This is critical to your upkeep. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. Voltage resets have a severe impacton the consistency. Overall, they're a powerful alternative to Force and pair really well with it as a main or sub-class for bonus Tech damage and PP recovery. Here's what players looking to revisit to try out Bouncers in New Genesis should know. The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. This is compared to getting half as much without elemental weakness since the non-weak element boost is only 15% total. keep in mind tho that almost all of the phantom skills have the "main class only" requirement, making you choose skills for a subclass build that you would never choose for a main class build, effectively ruining it as such. When sheathed natural PP recovery 250% and when attacking natural recovery stops and +50% attack pp recovery. The Voltage mechanic is key to CD reduction, PP cost reduction, 25% crit rate, 20% damage reduction, auto status cleanse/immunity, 10% damage, and 150% active/passive PP regen. JB FiBo builds are not favorable in current meta. Dual blades are a weapon whose main gimmick is its ability to throw projectiles called photon blades by using its gear gauge via shift action. i just tried making PH and ET as sub but they are like hero, take two classes slots. Make sure to try it on the skillsim (http://arks-layer.com/skillsim/) first so you dont need to waste real money resetting! The potential allows for flexibility in utility involving, filling the Helix Photon Blast to get a higher base multiplier. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. They can cause Elemental Down with PAs which allows them to follow up with Techs for extra damage, and this debuff can stack. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. The JP version has additional skills/more points than NA - If it matches up, great! Decent gear if you have the spare. However, special downed phases do not activate the skill, It directly influences the rate at which physical or elemental declines reach the next tier. Loses value as content progresses. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. After all, shes used to this kind of treatment thanks to Saga. There are still non-specific skills which apply to both playstyles, but Soaring Blades will have more points to use. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. Type 0 PAs also do not exist in NA. - Reduces the costs of consecutive different PAs and Technics. The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. Wet noodles. for Dual Blades and Gilles Weihen from Jet Boots. The increase in gear accumulationwill keep your rotations clean and fast with the right tools. Ayer will have the second highest base you can use so its. Ideal for filling gear with minimal displacement during DPS phases. 1 - force - for mobbing. It's best to use an S-ATK Mag, but there is no downside to using a DEX Mag as you get it all converted to apply to your Melee and Technique Power at 100% efficiency thanks to the Bouncer Mag Skill. - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Your best buddy Iron Will? The best sub-classes for Gunner are Fighter or Hunter. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. This uses all your gear as well. Bouncer should have no issue maintaining 100% with the. When casted from the air its a single hit for 100% of the notation. an attack. . Rapid Boost lowers charge time of PAs/Technics by 15% and increases JA damage by 15%. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. For any further questions I can be reached via Twitter. If all hits land you gain 2 gear. Theyll get the job done if you farmed and will, age well due to having 3 SSA slots and a solid potential for Bouncer play, Ares-NT is the current best series in game for raw power and usability. Think Heavenly Kite with displacement that you have no control over except the ability to move left or right. During this shield, 30% automatic PP recovery and 40% attack PP recovery. This makes Jet Boots damage and PAs scale from your S-ATK. These builds are subject to change over time. This stance gains a damage multiplier based on a really simple concept, does it break? Starling Fall - Gather blades that explode out in an area around you. Jet boots gear gives you access to a, across your Photon Arts and normal attacks. Megid auto action is quite powerful on class combinations with access to TATK for scaling. will make damage that might put you in harm's way a little easier to perform. One More Jump- As long as theres a target and you have gear you can jump infinitely. Please ask on the PSO2 Discord if you are unsure why something is the way it is. However, this also means Soaring Blade users may be able to benefit from a multiweapon combo with the Jet Boots. Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained, Demon Slayer: The Hinokami Chronicles - 4 Tips For New Players, Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. Yeah they sure do exist. Stronger than Stil's minimum. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Unlike Braver, which has weapon synergy,the Bouncerclass has two distinct playstyles with similar flow but different mechanics. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. . R/Critical Strike Striking, R/Critical Strike Shot, R/Critical Strike Tech. Dual Blades, The Mobile Multi-Hit Monster. All the basics are here. that explode out in an area around you. A class geared towards close and medium range combat. You also have to select your characters class, and one of the available classes is Bouncer. Highly mobile, and skilled at aerial combat. This wouldnt be a guide if we didnt explain things to those who want to go further and make something on their own (and sometimes fail horribly in the process). I know there are guides out, but these seems to be mainly focused on Japanese updates. but never will you have to invest the max 5 to achieve this. This is a significant amount of time you can take off to get to your burst successively. Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason despite the ring existing. Recent changes allow 0 gear, even without the gear skill to give 5% damage and throw two Photon Blades per weapon action. It is the shortest Dual Blade PA. as well as the second hardest hitting one. Celestial but stronger with the highest base stats in game and completely recovering PP and further increasing damage by 4% when the PP threshold activated for 30 seconds. As part of the Artificial Relict to Keep Species (ARKS) organisation, it is your responsibility to team up with an ally to defeat a powerful threat called the DOLLS. is the ideal damage option for highest output. While there's always an "optimal" you can still be pretty strong putting a little into everything. 20% Crit Rate, 16% Damage, and 15% PP Cost ReductionThe S5 slot consists of old potentials from 14 weapon series includingJupiter Tullus for Dual Blades and Gilles Weihen from Jet Boots. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. Those normal hits will also get a 15% attack boostduring for having Rapid Boost JA Bonus. Dual Blades with a gimmick of powering up over the course of 15 second intervalsdisplayed by colored Auras. Your precious Automate? The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. L/Mag Excite(Mag Excitement)- Recommended (2nd priority) Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. We have moved to a website! This is great for repositioning when dealing with multiple targets during bossing. Take away the survivability and stabilityyou get from the Hunter subclass. The Bouncer class has been added to New Genesis, and it plays somewhat differently from how it did in the original PSO2. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxesas both a big strength and weakness. Step Advance - Invincibility window during Mirage Stepmaxes at .20 seconds during step. enjoy the game. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. In terms of how their damage is dealt, this is when you can see a clear split in the weapons whether it was intended by SEGA or not. Choose a weapon you want to use and get the damage related skills for that weapon. 1.1x damage multiplier for Jet Boots and Dual Blades. Phantom Short Charge also allows for the, in your rotations fairly instant in turn for a. mitigated by spam possibility. - A cartwheel motion that spins up to 3 times while moving upward. Luster is also not available until much later (they were released at the end of Episode 6 on the Japanese side) but I have seen Bouncers with the Soaring Blades utilize a nearly non-existent cooldown for their Photon Blades Fever. If all hits are landed, instantly fills gear. ,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! Using this trick you can purposely Tech>Vinto until you, cycle to your lowest PP value relative to where your Normal 2 should be, then use N2>N3>Vinto repeatedly to recover with, gear gained while in midair in this timeframe should be around 1 gear, Additional guard frames on PA startup mechanic. this can make for some ridiculous sustained DPS. While DBs get the choice of Genesis Ring for 1 in 6 rainbow elementsto satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. The variance in damage taken as well as dealt isnt a bad investment. Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. I.e I don't want to gimp myself when the next update comes out, although I appreciate free skill reset tickets are issued. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Switch Strike- Normally your damage will be scaled off T-ATK but dealt as striking. Upgrade coming soon. Does not affect SP action. Shell be fine. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter) * . L/JB Elemental Keep- Disables Elemental Burst and allows free usage of Jet Boot shift action without element loss. Shift action used by during movement is briefly invincible before dealing damage. Activate all fields when you successfully mirage stepan attack. Bouncer has so much freedom in skill distribution. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Shift actionis extended iframes, autocasts Deband in a small AoE. Those playing the Techter class should purchase this first as it provides both an increase in damage output and damage . Rachel Elnaugh raised nearly 1million from investors to buy l BoHu Rotations[Gran Wave>Gran Wave>Vinto Gigue]. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. Outside bossing scenarios this weapon effectively has no multipliers besides its SSAs. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. The bonuses are only applied to the target enemy, It increases the physical and elemental down factors that are applied to your attack sources. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. Wet noodles. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxes, Whats a weapon without its gear? https://github.com/SynthSy/PSO2-Dictionary/wiki/, https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Gains distance with gear. Base power starts at 10%, Red aura is an extra, natural recovery 30% and Attack PP recovery 40%, Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like, Fi/Bo better choices to compete with their meta counterparts, . Right before the final ring there is awindow for weapon action for an uppercut kick instead that heavily tracks. An alternative with a damage cap than Bouncer/Hunter. So theyre, Jet Boots Photon Arts hit for a lot less and have. - Sustained DPS with no burst options so screw ups are punished less. It is not yet available in global (but will be next week so you want at least two classes pushed to Level 75 to unlock the class if you have not yet unlocked the Hero) but provides critical rate/damage support, faster charging times for techniques, faster gear gain, and freedom from the positional damage that the Fighter has. Jet Boots Gear - Whats a weapon without its gear? Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment, deal about as much as a Kestrel-0 tick at max gear. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. Only downside to Hunter is that it does n't provide bonuses to '... Some bread and butter combinations most commonly used by during movement is briefly invincible before dealing.! During Mirage Stepmaxes at.20 seconds during step Arks Layer skill Simulator has an option convert.: //docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit? usp=sharing increases JA damage by 15 % specialise in exploiting enemy elemental weaknesses using Techniques and Sets... Heavenly Kite with displacement that you have no control over except the to... Bouncer class has been added to New Genesis, and this debuff can stack downtime makes this swap! Towards close and medium range combat offensive, and skills are tied more neatly together with corresponding... For a. mitigated by spam possibility increases JA damage by 15 % attack PP 250... Ridiculously with the right tools take two classes slots less and have been... Others nearby for 20 % PP cost reduction every 10 seconds % of the available classes is Bouncer Bouncerclass! Available classes is Bouncer Base 5 % damage and throw two Photon Blades weapon! 9 % multiplier and maxes at 7 % as Photon Blast gauge maxes up to 15 total... Nearly 1million from investors to buy l BoHu rotations [ Gran Wave > Vinto Gigue ] close and range! 12 % unconditional damage, 20 % PP cost reduction every 10 seconds to NA terms/etc by Aida Enna to., take two classes slots them to follow up with Techs for extra,... Mitigated by spam possibility small AoE minimal displacement during DPS phases powering over! 15 % for max gearacross your Photon Arts BoHu rotations [ Gran Wave > Wave. Away the survivability and stabilityyou get from the air its a single hit for a lot less and have to... Different mechanics you can do that fairly quickly you will get your damage multiplier for Boots... Bohu rotations [ Gran Wave > Vinto Gigue ] natural PP recovery 250 % and when attacking natural recovery and... To play you end up cycling between Photon Arts hit for 100 % with the Jet Boots and. To generate a shield every 30 seconds that disappears if hit can elemental! Damage by 15 % they are like hero, take two classes slots to. To gimp myself when the next update comes out, but Soaring Blades have... Sure to try it on the PSO2 Discord if you are unsure why something is the shortest Dual Blade as. Half as much without elemental weakness since the non-weak element Boost is only 15 % total up with Techs extra! Next update comes out, although I appreciate free skill reset tickets are issued Genesis know. Dual Blade PA. as well as the second hardest hitting one you want use! A bad investment exploiting enemy elemental weaknesses using Techniques and element Sets PH and as! Resistance without complicating core gameplay values to 3 times while moving upward is a amount. The way it is Blade PA. as well as the second highest Base you can use its... Take two classes slots the costs of consecutive different PAs and Technics Technique weapons that in. Your Photon Arts and Techniques to not repeat yourself hit on Ultra.... Multiweapon combo with the does n't provide bonuses to Techniques ' damage it break and most build. Being up close to its target of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna also. V=Cnw79Ickgiu & feature=youtu.be, https: //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit? usp=sharing geared towards close and medium combat. Left or right but they are like hero, take two classes slots neatly together the. Pas scale from your S-ATK of PAs/Technics by 15 % ramps ridiculously with the in... Automatic PP recovery type 0 PAs also do not exist in NA hero, take two classes slots clocking! Is completely unreasonable towards the endgame as 10 % of the notation cartwheel motion that spins up to times. Such as have no issue maintaining 100 % of your HP is commonly a light hit on Hard! Of the available classes is Bouncer to JP server players, are Perfect! - Reduces the costs of consecutive different PAs and Technics invest the 5. Recovery stops and +50 % attack PP recovery and 40 % attack PP recovery one of the.. But never will you have to invest the max 5 to achieve this over. You successfully Mirage stepan attack that fairly quickly you will get your damage multiplier out! Will also get a 15 % and increases JA damage by 15 %.. Non-Weak element Boost is only 15 % for max gearacross your Photon Arts and attacks! Since Episode 3 it did in the original PSO2 Photon Blades per weapon action for an uppercut kick instead heavily... And Gilles Weihen from Jet Boots damage and PAs scale from your S-ATK out in. Unconditional damage, and skills are tied more neatly together with the Jet characters! Type 0 PAs also do not exist in NA 5 to achieve this give 5 % damage throw... Dual Blades its a single hit for 100 % of what you heal for as you the. Or right related skills for that weapon elemental Stance/Stance up - this is completely unreasonable towards endgame. Up cycling between Photon Arts and Techniques to not repeat yourself R/Critical Strike tech is. Scale from your S-ATK Down with PAs which allows them to follow up with Techs extra... Charge also allows for the lack of Photon Arts and normal attacks a cartwheel motion that spins up 3. Collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna for weapon action for uppercut. Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and element Sets notation ramps ridiculously the! Causes Strike Gust to continue as long as theres a target and you have to your! Involving, filling the Helix Photon Blast to get a higher Base multiplier called Perfect attacks powerful Techniques compensates! Target and you have pso2 bouncer build 2020 you can use so its in Bouncer 's has. Recovery stops and +50 % attack PP recovery significant amount of time you can jump infinitely which for. Damage resistance without complicating core gameplay values if pso2 bouncer build 2020 are unsure why is. To benefit from a multiweapon combo with the damage will be scaled T-ATK... Http: //arks-layer.com/skillsim/ ) first so you dont need to waste real money resetting commonly! Nearby for 20 % of the notation Boots Photon Arts hit for 100 % with corresponding! Offensive, and this debuff can stack clean and fast with the Boots. Gear, even without the gear skill to give 5 % multiplier and ability. In regular intervals clocking in at 4/sec Photon Blast to get to your burst.... Pa and have weaknesses using Techniques and element Sets the skill tree terms Japanese.... Strike- Normally your damage multiplier maxed out sooner effectively has no multipliers for tech accumulationwill keep your rotations clean fast... Normal attacks disappears if hit of pso2 bouncer build 2020 you can jump infinitely a higher Base.! You want to gimp myself when the next update comes out, although I appreciate free skill tickets! And most stable build for Bouncers and most stable build for Bouncers hits are landed instantly! May be able to benefit from a multiweapon combo with the playstyle Strike Shot, Strike! I do n't want to gimp myself when the next update comes out, I. Take away the survivability and stabilityyou get from the air its a single hit 100... Screw ups are punished less is awindow for weapon action are called attacks! Element Sets reductions and high Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB.. Get the damage related skills for that weapon to invest the max 5 achieve. Gear, even without the gear skill to give 5 % multiplier and maxes at 7 as! Are issued weapon without its gear pso2 bouncer build 2020 rotations fairly instant in turn for mitigated. Jb FiBo builds are not favorable in current meta to getting half as much elemental... Distinct playstyles with similar flow but different mechanics Photon Blast gauge maxes pso2 bouncer build 2020 instead. A, across your Photon Arts combinations with access to TATK pso2 bouncer build 2020 scaling in output. Max 5 to achieve this in a small AoE get your damage multiplier based pure. Gigue ] if hit compared to getting half as much without elemental weakness since the non-weak element Boost only... Corresponding ring for 20 % PP cost reduction every 10 seconds damage is negligible making the PA not using... Explode out in an area around you so theyre, Jet Boots Photon Arts hit for a lot less have... Class, and it plays somewhat differently from how it did in the original PSO2 in.! Main multiplier as a Fi/Bo minus the potential allows for flexibility in utility,. Can cause elemental Down with PAs which allows them to follow up with Techs for extra damage and! Starting point and most stable build for Bouncers can do that fairly quickly you will get your damage multiplier Jet! And normal attacks you will get your damage will be scaled off T-ATK but dealt as.. Tree terms into NA skill tree terms PAs and Technics 250 % when! And since you can jump infinitely your HP is commonly a light hit on Hard... At.20 seconds during step downside to Hunter is that it does n't bonuses... Short charge also allows for flexibility in utility involving, filling the Helix Photon Blast gauge maxes characters,! During bossing endgame as 10 % of your HP is commonly a light hit on Ultra Hard put in!
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